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by Austin Grossman

Overview - When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach.  Read more...

 
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More About You by Austin Grossman
 
 
 
Overview
When Russell joins Black Arts games, brainchild of two visionary designers who were once his closest friends, he reunites with an eccentric crew of nerds hacking the frontiers of both technology and entertainment. In part, he's finally given up chasing the conventional path that has always seemed just out of reach. But mostly, he needs to know what happened to Simon, his strangest and most gifted friend, who died under mysterious circumstances soon after Black Arts' breakout hit.
As the company's revolutionary next-gen game is threatened by a software glitch, Russell finds himself in a race to save his job, Black Arts' legacy, and the people he has grown to care about. The deeper Russell digs, the more dangerous the glitch appears--and soon, Russell comes to realize there's much more is at stake than just one software company's bottom line.

 
Details
  • ISBN-13: 9780316198530
  • ISBN-10: 0316198536
  • Publisher: Mulholland Books
  • Publish Date: April 2013
  • Page Count: 383


Related Categories

Books > Fiction > Ghost
Books > Fiction > Thrillers - Suspense
Books > Fiction > Thrillers - Technological

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2013-04-15
  • Reviewer: Staff

Unsure of how his "life had failed to come together," Russell Marsh gets hired on as an "entry-level game designer" for Black Arts Studios in this second novel (after Soon I Will Be Invincible) from video game design consultant Grossman . But when co-founder Darren Ackerman suddenly resigns from his post and takes most of the "senior design and programming staff" with him, Russell is handed the lead design post for Realms of Gold VII. As he navigates between his own creative anxieties of how to design "the ultimate game" and making sure he doesn't "turn the hallowed Black Arts name into a joke," a bug appears in the memory of the WAFFLE software, the system "that powered Black Arts games first, to critical success" and begins "messing with" Russell's game. To unravel the mystery of the "Mournblade bug" Darren will have to comb through the fictional ages of the Realms of Gold franchise and his own past. Readers interested in software and game design will find some reward in Russell's reflections about life as a game designer, but these reflections, along with Russell's tangential back-story and surreal visits from characters of the gaming world saturate the plot, turning a neat science-fiction short story into a haphazard novel. (Apr.)

 
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