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Blood and Iron : A Novel of the Promethean Age
by Elizabeth Bear

Overview - Spellbound by the Faerie Queen, the woman known as Seeker has abducted human children for her mistress's pleasure for nearly an eternity, unable to free herself from her servitude and reclaim her own humanity.
Seeker's latest prey is a Merlin.
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More About Blood and Iron by Elizabeth Bear
 
 
 
Overview
Spellbound by the Faerie Queen, the woman known as Seeker has abducted human children for her mistress's pleasure for nearly an eternity, unable to free herself from her servitude and reclaim her own humanity.
Seeker's latest prey is a Merlin. Named after the legendary wizard of Camelot, Merlins are not simply those who wield magic, they are magic. Now, with rival mages also vying for the favor of this being of limitless magic to tip the balance of power, Seeker must persuade the Merlin to join her cause-or else risk losing something even more precious to her than the fate of humankind.

 
Details
  • ISBN-13: 9780451460929
  • ISBN-10: 0451460928
  • Publisher: Roc
  • Publish Date: June 2006
  • Page Count: 432
  • Reading Level: Ages 18-UP


Related Categories

Books > Fiction > Fantasy - Historical

 
BookPage Reviews

In a magical battle, Merlin is the key

Elizabeth Bear's first fantasy novel, Blood and Iron: A Novel of the Promethean Age, follows her well-received debut science fiction trilogy, Hammered, Scardown and Worldwired, released last year. Her latest work—a distinct change of pace from her action-packed near-future trilogy—is a complicated, immersive fantasy in which readers must hold back their questions and wait patiently for answers to appear later in the lengthy narrative.

For the last 500 years, humanity, mostly through the workings of the mysterious Promethean Club, has been gaining the upper hand in a war against the faerie. A Merlin, a human who can not only practice magic but also embodies it, has been born—a rare event that occurs once every few generations. The two faerie courts, the Seelie and the Unseelie, both equally slippery in their dealings, vie with one another (and the Promethean Club) to bring the Merlin to their side of an eternal low-level conflict. Mixed in with this struggle are the politics of succession within a werewolf clan; speaking trees; Morgan le Fey and King Arthur; and linking them all, a few half-human, half-faerie folk who must balance the two worlds they straddle. The story moves from midtown Manhattan to the Western Isles of Scotland, from palaces to penthouses, as the complex tale plays out.

Bear's knowledge and use of ballads, legends and fairy tales is impressive. Her rich style—filled with double and triple metaphors and references that range from Yeats to Uncle Remus—make the novel dense and a slower read than it might otherwise be. However, this complexity will be no bad thing for readers who enjoy the opulent fantasies of writers such as China Miéville and Hal Duncan.

Bear's confidence in both her writing and her readers shines through her ornate prose. From the looks of this knotty first fantasy, there will be more novels of the Promethean Age ahead to enjoy and learn from.

Gavin J. Grant co-edits The Year's Best Fantasy & Horror for St. Martin's Press.

 
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