Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). Read more...
FREE Shipping for Club Members
Not a member? Join Today!
- [-] Other Available FormatsOur PriceNew & Used Marketplace
Customers Also Bought
- Rogue Knight
- The Finisher
- Crystal Keepers
- Blood Ties
- Spirit Animals
- Spirit Animals Book 6
- Island of Legends
- Hunt for Jade Dragon
Richard Paul Evans
- The Blood Guard
Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level.
After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them--and ends up in The Outskirts.
The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It's an in-between place. Some people are born there. Some find their way there from our world, or from other worlds.
And once you come to the Outskirts, it's very hard to leave.
With the magic of the Outskirts starting to unravel, it's up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home...before his existence is forgotten.
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2013-12-23
- Reviewer: Staff
Mull (the Beyonders books) opens the Five Kingdoms series with this fanciful, action-packed adventure in which a sixth-grader is stranded in a strange world where magic is real and dreams have power. After Cole and his friends are lured into a haunted house on Halloween, they are viciously kidnapped by slavers and transported to the mysterious "in-between place" known as the Outskirts. Cole is soon separated from the other kidnapped children and sentenced to work with a band of misfits who salvage treasures from bizarre flying castles. As Cole tries to find a way to escape and rescue his friends, he makes new allies and is drawn into a desperate gamble to defeat a rampaging construct made of rogue magic. Armed with amazing treasures and thrown into battle against terrifying odds, Cole must learn to become a hero. Although Mull packs quite a bit into this initial installment, he skillfully mixes the capricious logic of dreams with high stakes and constant danger. The intriguing premise, strong world-building, and numerous twists make this a real page-turner. Ages 8–12. Agent: Simon Lipskar, Writers House. (Mar.)
A wild and magical adventure in the Outskirts
It was only supposed to be a haunted house. When Cole skipped trick-or-treating on Halloween night to go with Dalton and Jenna to the new haunted house in town, they didn’t know what to expect. What happened, however, was beyond any of their wildest imaginations.
In Sky Raiders, the first book in the new Five Kingdoms series by Brandon Mull, Dalton and Jenna are kidnapped from the basement of the haunted house and taken through a mysterious tunnel. Cole pursues them and finds himself in a place like nowhere else on Earth.
In fact, Cole and his friends are no longer on Earth—they are in the Outskirts, a collection of five kingdoms that exists between reality and imagination. After a failed escape/rescue, Cole and his friends are separated. Dalton and Jenna are sent to the High King, while Cole is sold to the Sky Raiders, where new slaves have a life expectancy of two weeks. While working for the Sky Raiders, Cole meets Mira, an unusual girl with a big secret, and helps her escape. But this is only the beginning of the dangers they will face.
Like Mull’s Fablehaven and Beyonders series, Five Kingdoms: Sky Raiders is fast-paced and exciting from the first page, drawing in readers with multifaceted, strong characters and keeping them enthralled with an intricate and fascinating story. Sky Raiders will be enjoyed by Mull’s many fans, or anyone looking for imaginative worlds and nonstop action.