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Almost Human : Making Robots Think
by Lee Gutkind


Overview - The high bay at the Robotics Institute at Carnegie Mellon University is alive and hyper night and day with the likes of Hyperion, which traversed the Antarctic, and Zoe, the world's first robot scientist, now back home. Robot Segways learn to play soccer, while other robots go on treasure hunts or are destined for hospitals and museums.  Read more...

 
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More About Almost Human by Lee Gutkind
 
 
 
Overview
The high bay at the Robotics Institute at Carnegie Mellon University is alive and hyper night and day with the likes of Hyperion, which traversed the Antarctic, and Zoe, the world's first robot scientist, now back home. Robot Segways learn to play soccer, while other robots go on treasure hunts or are destined for hospitals and museums. Dozens of cavorting mechanical creatures, along with tangles of wire, tools, and computer innards are scattered haphazardly. All of these zipping and zooming gizmos are controlled by disheveled young men sitting on the floor, folding chairs, or tool cases, or huddled over laptops squinting into displays with manic intensity. Award-winning author Lee Gutkind immersed himself in this frenzied subculture, following these young roboticists and their bold conceptual machines from Pittsburgh to NASA and to the most barren and arid desert on earth. He makes intelligible their discoveries and stumbling points in this lively behind-the-scenes work.

 
Details
  • ISBN-13: 9780393058673
  • ISBN-10: 0393058670
  • Publisher: W. W. Norton & Company
  • Publish Date: March 2007
  • Page Count: 284
  • Dimensions: 8.52 x 6.06 x 1.02 inches
  • Shipping Weight: 1.05 pounds


Related Categories

Books > Technology > Robotics
Books > Computers & Internet > Intelligence (AI) & Semantics

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page 47.
  • Review Date: 2006-11-20
  • Reviewer: Staff

Gutkind (In Fact) spent six years as a self-described "fly on the wall" at Carnegie Mellon's Robotics Institute, watching a group of scientists—mostly grad students—try to develop human movement and decision-making capabilities. The machines he encountered came in a variety of shapes and sizes, from dog-shaped toys programmed to play soccer to a Hummer equipped with sensors that enable it to drive itself. As that Hummer indicates, the institute's research isn't confined to the lab: Gutkind follows his roboticists to abandoned mine shafts and the northern edges of Chile, where they use the world's driest desert to test machines developed to find signs of life on the surface of Mars. Gutkind's reporting captures the individual quirks of the scientists—like one researcher who only shaves on Sundays to save time during the week for his research—but his low-key tone can mute the excitement of their successes, especially given the fail-fix-try-again nature of most of their projects. Yet even though his story lacks the drive of books like Soul of a New Machine or Hackers, it gives a solid sense of what's going on in the field. 15 illus. (Mar.)

 
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