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Beginning OpenGL Game Programming [With CDROM]
by Luke Benstead and Dave Astle and Kevin Hawkins


Overview - Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API.  Read more...

 
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More About Beginning OpenGL Game Programming [With CDROM] by Luke Benstead; Dave Astle; Kevin Hawkins
 
 
 
Overview
Are you a beginning programmer just getting started in 3D graphics programming? If you're comfortable programming in C++ and have a basic understanding of 3D math concepts, "Beginning OpenGL Game Programming, Second Edition" will get you started programming 3D graphics for games using the OpenGL API. Revised to work with the latest version of OpenGL, OpenGL 3.0, this book is perfect for programmers who are new to game development or new to OpenGL. New skills and concepts are taught using step-by-step instructions, with end-of-chapter exercises for testing and reinforcement. From creating a simple OpenGL application, to applying texture mapping, and even displaying 2D fonts, you'll find complete yet concise coverage of all the newest features of OpenGL as they apply to 3D graphics for game development. And by the end of the book, you'll be able to apply your new-found knowledge of OpenGL to create your very own games.

 
Details
  • ISBN-13: 9781598635287
  • ISBN-10: 159863528X
  • Publisher: Course Technology
  • Publish Date: March 2009
  • Page Count: 290
  • Dimensions: 9.1 x 7.5 x 0.9 inches
  • Shipping Weight: 1.45 pounds


Related Categories

Books > Computers & Internet > Programming - Games

 
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