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Don't Get Caught
by Kurt Dinan


Overview -

10:00 tonight at the water tower. Tell no one. -Chaos Club

When Max receives a mysterious invite from the untraceable, epic prank-pulling Chaos Club, he has to ask: why him? After all, he's Mr. 2.5 GPA, Mr. No Social Life. He's Just Max. And his favorite heist movies have taught him this situation calls for Rule #4: Be suspicious.  Read more...


 
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More About Don't Get Caught by Kurt Dinan
 
 
 
Overview

10:00 tonight at the water tower. Tell no one. -Chaos Club

When Max receives a mysterious invite from the untraceable, epic prank-pulling Chaos Club, he has to ask: why him? After all, he's Mr. 2.5 GPA, Mr. No Social Life. He's Just Max. And his favorite heist movies have taught him this situation calls for Rule #4: Be suspicious. But it's also his one shot to leave Just Max in the dust...

Yeah, not so much. Max and four fellow students-who also received invites-are standing on the newly defaced water tower when campus security "catches" them. Definitely a setup. And this time, Max has had enough. It's time for Rule #7: Always get payback.

Let the prank war begin.

Oceans 11 meets The Breakfast Club in this entertaining, fast-paced debut filled with pranks and cons that will keep readers on their toes, never sure who's pulling the strings or what's coming next.

 
Details
  • ISBN-13: 9781492630142
  • ISBN-10: 1492630144
  • Publisher: Sourcebooks Fire
  • Publish Date: April 2016
  • Page Count: 336
  • Reading Level: Ages 14-17


Related Categories

Books > > Mysteries & Detective Stories
Books > > Action & Adventure - General
Books > > Social Themes - General (see also headings under Family)

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2016-03-28
  • Reviewer: Staff

For decades, the Chaos Club has pulled pranks at Max Cobb's high school, but when they frame Max and four other students for one of their escapades, he and the rest of the so-called Water Tower Five vow revenge. With heist-movie-obsessed Max as mastermind, the group embarks on a no-holds-barred game against an invisible enemy as they attempt to take down the Chaos Club and pull some epic pranks of their own. No pep rally or homecoming event is safe, no mascot or trophy off limits. Genre-savvy, clever, and full of "Heist Rules" like "If questioned, be evasive" and "Play to your crew's strengths," this twisty tale is funny, fast-paced, and full of surprises. Newcomer Dinan brings in numerous classic heist elements, including sleight-of-hand, code names, flashback sequences (to show what really happened along the way), and elaborate schemes, leading to one revelation after another. Fans of Ocean's 11 or Leverage—properties Max himself holds dear in his personal playbook—will find a great deal to enjoy in Dinan's debut. Ages 14–up. Agent: Kerry Sparks, Levine Greenberg Literary Agency. (Apr.)

 
BAM Customer Reviews