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Doubt, Volume 1
by Yoshiki Tonogai


Overview - Rabbit Doubt-a mobile phone game-has taken Japan by storm. In it, players are rabbits who must uncover the wolf in rabbit's clothing before falling prey to its mistrust-sowing wiles...as well as its teeth. When a group of teen players decides to meet offline for fun, the last thing they expect is to lose consciousness and wake up trapped in an abandoned building, mysterious bar codes tattooed on their bodies, and a corpse strung up in front of them.  Read more...

 
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More About Doubt, Volume 1 by Yoshiki Tonogai
 
 
 
Overview
Rabbit Doubt-a mobile phone game-has taken Japan by storm. In it, players are rabbits who must uncover the wolf in rabbit's clothing before falling prey to its mistrust-sowing wiles...as well as its teeth. When a group of teen players decides to meet offline for fun, the last thing they expect is to lose consciousness and wake up trapped in an abandoned building, mysterious bar codes tattooed on their bodies, and a corpse strung up in front of them. To stay alive and find a way out, they have but one option-to sniff out the lying wolf in their midst. Will these virtual acquaintances be able to pull it together in the real world and figure out what's going on in time to avoid ending up as the wolf's dinner?

 
Details
  • ISBN-13: 9780316245302
  • ISBN-10: 0316245305
  • Publisher: Yen Press
  • Publish Date: April 2013
  • Page Count: 393
  • Dimensions: 8.1 x 5.7 x 1.4 inches
  • Shipping Weight: 1.01 pounds

Series: Doubt #1

Related Categories

Books > Comics & Graphic Novels > Manga - Horror

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2013-05-13
  • Reviewer: Staff

Tonogai’s first work as both artist and writer follows six Japanese teenagers involved in an online mobile-phone game meeting for the first time. The game they love, Rabbit Doubt, consists of characters playing “rabbits” that must find out who among them is the “wolf.” The new friends get along famously for one night of fun until they wake up the next day to find themselves prisoners in a warehouse and tattooed with barcodes. What follows is one part Saw and one part Cube with a dash of Battle Royale style as the characters are picked off one by one while trying to figure out who among them is the “wolf.” Unfortunately, while the conceit is full of potential, the actual story does not deliver the punch required to be satisfying. The characters are hard to root for and the mystery is not layered enough to warrant the page count. The art is enthusiastic and stylistically enjoyable but some of the storytelling is awkward and the miniscule word balloon tails make it particularly hard to tell who is talking at any given time. For such a massive tome, the cliffhanger ending is a letdown, though it’s not an unusual trope in this genre. (Apr.)

 
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