Marcus' hero days are behind him. He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps. Read more...
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Marcus' hero days are behind him. He knows too well that even the smallest war still means somebody's death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps.
Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation's wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords.
Geder, sole scion of a noble house, has more interest in philosophy than in swordplay. A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become.
Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control. A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon's Path -- the path to war.
The Dagger and the Coin"The Dragon's Path""The King's Blood ""The Tyrant's Law""The Widow's House""The Spider's War"
Writing as James S. A. Corey (with Ty Franck)
The Expanse (soon to be a major SyFy Channel television series)"Leviathan Wakes""Caliban's War""Abaddon's Gate""Cibola Burn""Nemesis Games"
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2011-02-28
- Reviewer: Staff
Abraham (the Seasons of War quartet) starts this rich, exciting, and fresh epic fantasy series opener in a fairly standard fashion: an orphaned girl and a once great general escape from a city under siege with the help of a traveling theater troupe. But that's where the clichés end, for Marcus Wester would far rather guard humble caravans than cruel kings, and Cithrin bel Sarcour's loyalty is not to her long-dead noble parents but to the Medean Bank that took her in. Cithrin and Marcus must smuggle the treasury of the lost city of Vanai through a war zone in which every army seeks new sources of funds and every king wants them dead. With a deft and light hand, Abraham questions and explores the fantasy-world assumptions that most authors take for granted, telling an enjoyable and genuinely innovative adventure story along the way. (Apr.)