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Dungeon Quest 2
by Joe Daly


Overview - In this second book, our heroes continue their quest by wandering through the primeval gloom of Fireburg Forest in search of the prophet and poet Bromedes, who can unlock the mysteries of Atlantis for them. Along the way, they encounter giant spiders, river trolls, and copious amounts of killer weed.  Read more...

 
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More About Dungeon Quest 2 by Joe Daly
 
 
 
Overview
In this second book, our heroes continue their quest by wandering through the primeval gloom of Fireburg Forest in search of the prophet and poet Bromedes, who can unlock the mysteries of Atlantis for them. Along the way, they encounter giant spiders, river trolls, and copious amounts of killer weed. Joe Daly's delightfully unique stoner/philosopher dialogue and distinctive character designs, coupled with hilarious over- the-top Role Playing Game action (complete with periodic updates for each character's status in ten criteria, including "dexterity," "intelligence," and "money"), propel Daly's story into heretofore unachieved action-comedy heights.

 
Details
  • ISBN-13: 9781606994368
  • ISBN-10: 1606994360
  • Publisher: Fantagraphics Books
  • Publish Date: April 2011
  • Page Count: 136
  • Dimensions: 0.5 x 6 x 8.25 inches
  • Shipping Weight: 0.6 pounds


Related Categories

Books > Comics & Graphic Novels > Literary

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2011-02-21
  • Reviewer: Staff

Anyone who ever got into fantasy role-playing games during their early adolescence no doubt remembers how those early forays into heroic adventuring could be fraught with profane characters, ludicrous moments during breaks from the quest at hand, and the strange, often puerile creations of a hormonally charged dungeon master. All of those elements fuel the entertaining world that Daly drops readers into with this continuation of a band of adventurers who quest after the scattered components of the Atlantean Resonator Guitar. There are encounters with monsters, violent battles, magical items to be gathered, eerie dungeons, and so on, but we are also treated to a hilarious bit where the characters get zooted on weed and cocaine while spouting drug-appropriate dialogue. With a visual style that’s a gene-splicing of Charles Burns’s Lynchian creepiness with an “underground” sensibility, this quirky work is every bit as entertaining as it sounds, spouting anarchic humor in every direction. (Apr.)

 
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