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Empire's End : Aftermath
by Chuck Wendig and Marc Thompson

Overview - NEW YORK TIMES BESTSELLER
  • Following Star Wars: Aftermath and Star Wars: Life Debt, Chuck Wendig delivers the exhilarating conclusion to the New York Times bestselling trilogy set in the years between Return of the Jedi and The Force Awakens Read more...


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    Overview

    NEW YORK TIMES BESTSELLER

  • Following Star Wars: Aftermath and Star Wars: Life Debt, Chuck Wendig delivers the exhilarating conclusion to the New York Times bestselling trilogy set in the years between Return of the Jedi and The Force Awakens.
    EVERY END IS A NEW BEGINNING.
    As the final showdown between the New Republic and the Empire draws near, all eyes turn to a once-isolated planet: Jakku.
    The Battle of Endor shattered the Empire, scattering its remaining forces across the galaxy. But the months following the Rebellion's victory have not been easy. The fledgling New Republic has suffered a devastating attack from the Imperial remnant, forcing the new democracy to escalate their hunt for the hidden enemy.
    For her role in the deadly ambush, Grand Admiral Rae Sloane is the most wanted Imperial war criminal—and one-time rebel pilot Norra Wexley, back in service at Leia's urgent request, is leading the hunt. But more than just loyalty to the New Republic drives Norra forward: Her husband was turned into a murderous pawn in Sloane's assassination plot, and now she wants vengeance as much as justice.
    But Sloane, too, is on a furious quest: pursuing the treacherous Gallius Rax to the barren planet Jakku. As the true mastermind behind the Empire's devastating attack, Rax has led the Empire to its defining moment. The cunning strategist has gathered the powerful remnants of the Empire's war machine, preparing to execute the late Emperor Palpatine's final plan. As the Imperial fleet orbits Jakku, an armada of Republic fighters closes in to finish what began at Endor. Norra and her crew soar into the heart of an apocalyptic clash that will leave land and sky alike scorched. And the future of the galaxy will finally be decided.
    Praise for Chuck Wendig's Aftermath
    "Star Wars: Aftermath [reveals] what happened after the events of 1983's Return of the Jedi. It turns out, there's more than just the Empire for the good guys to worry about."The Hollywood Reporter
    "The Force is strong with Star Wars: Aftermath."—Alternative Nation
    "The Star Wars universe is fresh and new again, and just as rich and mysterious as it always was."Den of Geek!
    Aftermath: Life Debt
    "Compulsively readable, the kind of caramel-corn book you just keep stuffing in your face until it's gone."—Tor.com
    "Man oh man, this is good stuff. [Life Debt] reveals what Han and Chewie were up to after Return of the Jedi."io9
    "Gripping reading . . . [This novel] hits the ground running."—New York Daily News

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    Details
    • Publisher: Penguin Random House Audio Publishing Gr
    • Date: Feb 2017
     
    Excerpts

    From the cover
    Chapter One

    This part of Taris is a wasteland, and Mercurial Swift moves through it like a rat slipping through bolt-holes. The bounty hunter clambers through the wreckage of an old habitation building, its apartments long shattered, the walls torn open to expose the mess of collapsed urban sprawl.

    Through the broken world, life tries to grow: creeping three-fingered vines and twisting spirals of slime-slick fungus. And though the ruination conceals it, people live here: They dwell, huddled up together in shipping containers and through crumbling hall- ways, hidden under the fractured streets and atop buildings so weakened they sway like sleepy drunks in even the softest wind.
    His prey is here. Somewhere.

    Vazeen Mordraw, a wilder girl who stole a caseload of ID cards from the Gindar Gang—cards that were themselves stolen from New Republic dignitaries. Cards that would allow anyone easy passage through the known worlds without triggering a closer look. The Gindar want the cards back. And as a special bonus, they want the girl, too.

    Preferably alive. Dead if necessary.

    Mercurial plans on the former. If only because it'll be a lot easier to extract someone who can move around on her own two feet—carting a corpse over the wreckage of Taris sounds like a damn fine way to snap an ankle. And that would make this job unnecessarily harder.

    There. Up ahead. Some scum-farmer kid stands in the shadow of a shattered wall, scraping sponge-moss off the stone, maybe to feed his family, maybe to sell. The boy—head shaved, dirt on his cheeks, his lower lip split as a scarmark indicating that he is an owned boy— startles and turns to run. But Swift calls after.

    "Hey! Slow down, kid." He shakes a small satchel at him. Credits tink as they jostle together. "I'm looking for someone."

    The kid doesn't say anything, but he stops running, at least. Wary, he arches an eyebrow, and Mercurial takes that as a sign of interest. The bounty hunter taps the gauntlet at his wrist, and a hologram glimmers suddenly in the air above his arm. It's an image of the girl, Vazeen.
    "Seen her?" "Maybe."

    "Don't be cagey." Again he shakes the credit bag. "Yes or no." The boy hesitates. "Yes."

    "Where?"

    "Close."

    Yes. Mercurial knew she had to be here. The old Ithorian at the spaceport crawled out of his spice-sodden haze long enough to con- firm that he knew the girl and that she would go to ground near her family. Her uncle lives here in the remains of the old Talinn district. (Swift is suddenly glad she doesn't have family on the far side of the planet—there the wealthy live in massive towers, hypersecure, guarded by armies of private security.)

    "How close?"

    The boy's eyes flit left and right. Like he's not sure how to answer.

    Which leads Mercurial to suspect that the boy actually knows her.
    "I . . ."

    "Kid. I'm going to either give you these credits, or I'm going to throw you out the hole in that wall over there. You can leave here with some extra currency in your pocket, or with two broken legs. Maybe even two broken arms." Mercurial flashes his teeth in a sharp grin. "It's a long way down."

    And still the boy hesitates. He's chewing over his options. A heady, swamp-stink wind whips and whistles through the shattered hallway. "I'm not going to hurt her," Mercurial assures him. It's mostly true.

    In his experience, people want to be selfish, but they need to feel like they're being selfless while doing it. They want an excuse. He's happy to help the boy feel good about doing bad if...

     
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