Explore Norse Myths! : With 25 Great Projects
Overview - The stories of Norse myths and legends are a terrific introduction to Viking culture, history, science, and traditions, which thrived in Scandinavia from the eighth to the eleventh centuries. But who were the Norse, who left their homelands in Denmark, Norway, and Sweden to trade, raid, and explore around the world? Read more...
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More About Explore Norse Myths! by Anita Yasuda; Bryan Stone
The stories of Norse myths and legends are a terrific introduction to Viking culture, history, science, and traditions, which thrived in Scandinavia from the eighth to the eleventh centuries. But who were the Norse, who left their homelands in Denmark, Norway, and Sweden to trade, raid, and explore around the world? In Explore Norse Myths With 25 Great Projects
, young readers discover the remarkable people and mythical creatures of old.
Learning about Norse myths means unearthing the origin of Viking beliefs, as well as exploring their ships, tools, and other technology that flourished for nearly 450 years. Along the way, kids will read how Norse myths helped explain the natural world from thunder to the seasons, from creation to death. They may be surprised at how Norse myths continue to influence modern culture in the form of movies and books, including the new series by Rick Riordan.
Kids will read Norse stories and learn about the adventures of real Norse explorers, including Erik the Red and Leif Erikson. Through a mixture of fun facts, trivia, jokes, comics, and hands-on activities, kids will dig up Scandinavia's past and sail the seas along with the gods and giants in Explore Norse Myths
Publishers Weekly Reviews
Publishers Weekly® Reviews
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Yasuda gives readers a quick, lively overview of Norse myths, the influence of Scandinavian culture, technological advances made by Vikings and other Nordic peoples, and more. Throughout, she intermixes history and myth—a description of Odin’s discovery of magical runes appears in a section about the influence of Norse legends (including the use of the runes for King Harald Blatand’s initials as the Bluetooth symbol). In addition to the 25 interspersed activities (which include making a woodcut of the nine worlds of Norse legend and a “mistletoe” wreath from green paper), numerous jokes, profiles of Norse deities, trivia- and vocabulary-packed sidebars, QR codes with links to online content, and Stone’s cartooning all contribute to the book’s interactive and visual appeal. Ages 7–10. (Nov.)