Strange things are happening in Tom's village. First, the horses were attacked. Then, the river dried up. Now, the last of the crops has mysteriously burnt to the ground. Read more...
Strange things are happening in Tom's village. First, the horses were attacked. Then, the river dried up. Now, the last of the crops has mysteriously burnt to the ground. Everyone is terrified. But Tom isn't afraid. He's always dreamed of a quest-a real quest -and vows to go to the king and bring help for them all.
But Tom soon learns that his village is not the only one in trouble. People are in trouble all over the kingdom. Hope is nearly lost. That is, until Tom is sent on the greatest quest of all--the Beast Quest.
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page 59.
- Review Date: 2007-02-05
- Reviewer: Staff
This boy-vs.-dragon tale, the first in the BeastQuest series, makes for an ideal pre-Hobbit read and sword-and-sorcery introduction. Tom lives in the village of Errinel with his blacksmith uncle; his mother died when he was a baby, and his father left not long after for a quest from which he never returned. When the crops in Tom's village start to burn and the horses turn up dead, villagers begin to suspect a curse. Tom (for whom "the closest he came to thrilling quests was when he ran errands for his uncle") volunteers to travel to see King Hugo and enlist his help. The author packs a great deal of action into this brief tale. When Tom arrives at the palace, he learns that problems extend well outside of his village—others report tidal waves and blizzards, all thought to be the work of "the Beasts." The king reveals that the Dark Wizard Malvel is to blame, and recognizes Tom as the son of Taladon, entrusting the boy with a silver key that can unlock the charmed collar on Ferno the Fire Dragon and release the beast from Malvel's control. This debut tale in an episodic chain of one-beast-per-volume battles (Tom successfully completes this inaugural quest, of course), makes for a promising start to a fantasy franchise with a likable young hero and a refreshingly wide-eyed, old-fashioned approach to the genre. Ages 7-10. (Mar.)