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Frankie Pickle and the Pine Run 3000
by Eric Wight


Overview - Frankie Pickle returns for another imaginative adventure and this time it all comes down to race cars. Well, not quite race cars, but the Pine Run Derby for scouts. Frankie is in danger of not advancing to the next ranking with the rest of his troop unless he can win the Pine Run 3000.  Read more...

 
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More About Frankie Pickle and the Pine Run 3000 by Eric Wight
 
 
 
Overview
Frankie Pickle returns for another imaginative adventure and this time it all comes down to race cars. Well, not quite race cars, but the Pine Run Derby for scouts. Frankie is in danger of not advancing to the next ranking with the rest of his troop unless he can win the Pine Run 3000. But Frankie wants to do everything on his own so he imagines himself as a world-class sculptor, a mad scientist, and of course, a pro-racecar driver. In the end, Frankie learns that team work is the only way he won't get left in the dust.

 
Details
  • ISBN-13: 9781416964858
  • ISBN-10: 1416964851
  • Publisher: Simon & Schuster Books for Young Readers
  • Publish Date: February 2010
  • Page Count: 84
  • Reading Level: Ages 7-10

Series: Frankie Pickle (Hardcover) #1

Related Categories

Books > Juvenile Fiction > Comics & Graphic Novels - General
Books > Juvenile Fiction > Imagination & Play
Books > Juvenile Fiction > Social Themes - Self-Esteem & Self-Reliance

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page 49.
  • Review Date: 2010-01-04
  • Reviewer: Staff

Frankie is really down on his luck in this second installment of the Frankie Pickle series. He's convinced he'll remain a Pygmy instead of advancing to Shrew in Possum Scouts as everyone else in his scout pack has advanced except for him. When his dad reminds him of the Pine Run 3000, a special race where scouts can compete regionally using hand-crafted model cars, Frankie believe his luck just might change. Through trial and error in designing the perfect car and using his imaginative day dreaming—shown in short easy chapters mixed with comics—Frankie realizes he may not have what it takes to produce the perfect race car. Simple black and white line art keeps the momentum of adventure moving forward and readers entertained. Ages 4–8. (Feb.)

 
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