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Game Mechanics : Advanced Game Design
by Ernest Adams and Joris Dormans


Overview - This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games.  Read more...

 
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More About Game Mechanics by Ernest Adams; Joris Dormans
 
 
 
Overview
This in-depth resource teaches you to craft mechanics that generate challenging, enjoyable, and well-balanced gameplay. You ll discover at what stages to prototype, test, and implement mechanics in games and learn how to visualize and simulate game mechanics in order to design better games. Along the way, you ll practice what you ve learned with hands-on lessons. A free downloadable simulation tool developed by Joris Dormans is also available in order to follow along with exercises in the book in an easy-to-use graphical environment.
In Game Mechanics: Advanced Game Design, you ll learn how to:
* Design and balance game mechanics to create emergent gameplay before you write a single line of code.
* Visualize the internal economy so that you can immediately see what goes on in a complex game.
* Use novel prototyping techniques that let you simulate games and collect vast quantities of gameplay data on the first day of development.
* Apply design patterns for game mechanics from a library in this book to improve your game designs.
* Explore the delicate balance between game mechanics and level design to create compelling, long-lasting game experiences.
* Replace fixed, scripted events in your game with dynamic progression systems to give your players a new experience every time they play.
"I've been waiting for a book like this for ten years: packed with game design goodness that tackles the science without undermining the art."
--Richard Bartle, University of Essex, co-author of the first MMORPG
Game Mechanics: Advanced Game Design by Joris Dormans & Ernest Adams formalizes game grammar quite well. Not sure I need to write a next book now
-- Raph Koster, author of A Theory of Fun for Game Design."

 
Details
  • ISBN-13: 9780321820273
  • ISBN-10: 0321820274
  • Publisher: New Riders Publishing
  • Publish Date: June 2012
  • Page Count: 353


Related Categories

Books > Computers & Internet > Programming - Games
Books > Games > Video & Electronic

 
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