Coupon
Girl Code : Gaming, Going Viral, and Getting It Done
by Andrea Gonzales and Sophie Houser


Overview -

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding

Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses.  Read more...


 
Hardcover
  • $17.99

Add to Cart + Add to Wishlist

In Stock Online.

FREE Shipping for Club Members
 
> Check In-Store Availability

In-Store pricing may vary

 
 
New & Used Marketplace 35 copies from $4.89
 
Download

This item is available only to U.S. billing addresses.
 
 
 
 

More About Girl Code by Andrea Gonzales; Sophie Houser
 
 
 
Overview

Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding

Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.

Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.

A Junior Library Guild selection


 
Details
  • ISBN-13: 9780062472502
  • ISBN-10: 006247250X
  • Publisher: HarperCollins
  • Publish Date: March 2017
  • Page Count: 288
  • Reading Level: Ages 13-17
  • Dimensions: 8.5 x 5.8 x 1 inches
  • Shipping Weight: 0.8 pounds


Related Categories

Books > > Computers - Programming
Books > > Biography & Autobiography - Women
Books > > Technology - Electricity & Electronics

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2017-01-23
  • Reviewer: Staff

In this impressive debut, Gonzales and Houser enthusiastically and sympathetically recount how they met as high school students and created a stigma-cracking video game during a seven-week Girls Who Code course in 2014. A lighthearted attack on the menstrual taboo, their game, Tampon Run, had roots in a quest for social impact; this book, told in alternating voices, extends that by encouraging more girls to learn how to code. Houser originally hoped that coding would enable her to share great ideas without public speaking, while Gonzales wondered if she really wanted to become an engineer, as her Filipino immigrant parents hoped. Successful beyond their wildest imaginings, their game drew Houser and Gonzales further into the tech world, where over the next year, they competed with college students, learned to promote and adapt their product, interned at venture-capital-backed start-ups, and wrestled with their self-images. Their accomplishments (including this narrative, written while they attend college), intelligence, humanity, creativity, seriousness of purpose, and humor will stick with readers, and inspire them. Ages 13up. Agent: Mackenzie Brady Watson, New Leaf Literary & Media. (Mar.)

 
BAM Customer Reviews