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Go : A Kidd's Guide to Graphic Design
by Chip Kidd


Overview -

An excellent introduction to graphic design through the author s] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful. Milton Glaser


Kids love to express themselves, and are designers by nature whether making posters for school, deciding what to hang in their rooms, or creating personalized notebook covers.  Read more...


 
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More About Go by Chip Kidd
 
 
 
Overview

An excellent introduction to graphic design through the author s] own excellent work. Anyone interested in the subject, including most practitioners, will find it delightful. Milton Glaser


Kids love to express themselves, and are designers by nature whether making posters for school, deciding what to hang in their rooms, or creating personalized notebook covers. Go, by the award-winning graphic designer Chip Kidd, is a stunning introduction to the ways in which a designer communicates his or her ideas to the world. It s written and designed just for those curious kids, not to mention their savvy parents, who want to learn the secret of how to make things dynamic and interesting.


Chip Kidd is the closest thing to a rock star in the design world (USA Today), and in Go he explains not just the elements of design, including form, line, color, scale, typography, and more, but most important, how to use those elements in creative ways. Like putting the word go on a stop sign, Go is all about shaking things up and kids will love its playful spirit and belief that the world looks better when you look at it differently. He writes about scale: When a picture looks good small, don t stop there see how it looks when it s really small. Or really big. He explains the difference between vertical lines and horizontal lines. The effect of cropping a picture to make it beautiful or, cropping it even more to make it mysterious and compelling. How different colors signify different moods. The art of typography, including serifs and sans serifs, kerning and leading.


The book ends with ten projects, including an invitation to share your designs at GoTheBook.com.

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Details
  • ISBN-13: 9780761172192
  • ISBN-10: 076117219X
  • Publisher: Workman Publishing
  • Publish Date: October 2013
  • Page Count: 150
  • Reading Level: Ages 10-17


Related Categories

Books > Juvenile Nonfiction > Art - General

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2013-08-19
  • Reviewer: Staff

Celebrated designer Kidd’s first lesson is on the front cover: the eight-sided red sign on it doesn’t say STOP, but GO. “The cover is weird,” Kidd writes. “But you opened it anyway. And you know what? That was a design decision.” Crammed with images and type, the book is as riotous as a walk through Times Square. A brief introduction to copyright, thoughts on the place of graphic design in the broader world of design, and a short history of graphic design lead to the heart of the book: a series of lucid, witty, and absorbing analyses of graphic design techniques, illustrated largely with book covers created by Kidd and his colleagues. They sometimes sound like descriptions of magic tricks—not a coincidence, since graphic design, like magic, is concerned with manipulating viewers’ attention. “If you simply turn an image upside down, it automatically makes the viewer not only look at it differently, but pay more attention to it.” There’s a section on typography, and an inspiring series of exercises—tomorrow’s designers will want to grab a pencil and get going. Ages 10–up. Agent: Amanda Urban, Curtis Brown. (Oct.)

 
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