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H.O.R.S.E. : A Game of Basketball and Imagination
by Christopher Myers


Overview - One day at the basketball court, two kids, a familiar challenge--H.O.R.S.E.?
But this isn t your grandmother s game of hoops.
Not when a layup
from the other side of the court
standing on one foot
with your eyes closed is just the warm-up.
  Read more...

 
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More About H.O.R.S.E. by Christopher Myers
 
 
 
Overview
One day at the basketball court, two kids, a familiar challenge--H.O.R.S.E.?
But this isn t your grandmother s game of hoops.
Not when a layup
from the other side of the court
standing on one foot
with your eyes closed is just the warm-up.
Around the neighborhood, around the world, off Saturn s rings, the pair goes back and forth.
The game is as much about skill as it is about imagination.
A slam dunk from multi-award-winning author/illustrator Christopher Myers, "H.O.R.S.E." is a celebration of the sport of basketball, the art of trash-talking, and the idea that what s possible is bounded only by what you can dream.
A 2013 Coretta Scott King Illustrator Award Honor Book"

 
Details
  • ISBN-13: 9781606842188
  • ISBN-10: 1606842188
  • Publisher: Egmontusa
  • Publish Date: October 2012
  • Page Count: 1
  • Reading Level: Ages 4-8


Related Categories

Books > Juvenile Fiction > Sports & Recreation - Basketball
Books > Juvenile Fiction > Imagination & Play

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2012-09-24
  • Reviewer: Staff

This wonderfully inventive, mordant duel of words offers both an advanced discussion of a particular sport (basketball) and flights of big-talking fancy. The setting is urban; Myers (Looking Like Me) creates collages that combine painting, lots of blank space, and photo images of city buildings. A pair of gangly and competitive boys co-star. “Hey,” says one, “want to play a game of horse?” setting the stage for a war of words in which the boys propose ever more improbable shots, taking the one-upmanship, swagger, and style inherent to the game to delirious extremes. “I will stand on one tiny tiptoe, balance myself on the topmost corner of the 437-story building, and shoot a perfect layup, with my left... foot,” says one boy. “Now you tell me,” protests the other in mock dismay. “What?” “That we could leave the court.” Although the book lands softly after the last crazy idea (“from there, the ball will ricochet through the vacuum of space”), the energetic dialogue and gravity-defying artwork more than compensate. An excellent readaloud for kids who scorn fluffy-bunny books and want to play like the big kids. Ages 5–up. (Sept.)

 
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