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Hacks for Minecrafters : Mods: The Unofficial Guide to Tips and Tricks That Other Guides Won't Teach You
by Megan Miller


Overview - This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.
Minecraft was designed to allow other people to modify it.
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More About Hacks for Minecrafters by Megan Miller
 
 
 
Overview
This adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO.
Minecraft was designed to allow other people to modify it. And while there are several successful game guides on the market already, this book is the first unofficial "hacker's" super-guide dedicated to adding mods (modifications) to your Minecraft game.
Mods add content to the game to alter gameplay, changing the creative feel of the game or giving the players more options for how they interact within the Minecraft world. Mods can make your game run faster, they can add new mobs, mechanics, and quests, and even entirely new dimensions to play in. Change the rules of your world with each mod you add--anything is fair game This book explores today's range of modded Minecraft play, from the must-haves to the fanciful--from utilities like Inventory Tweaks and JourneyMap, to full-fledged gameplay extensions and modpacks, like Thaumcraft, Twilight Forest, and Agrarian Skies.
Written for seven- to twelve-year-old Minecrafters this is the ultimate guide on Minecraft mods--keep your game new and exciting with all these expert tips and tricks.

 
Details
  • ISBN-13: 9781510705937
  • ISBN-10: 1510705937
  • Publisher: Sky Pony Press
  • Publish Date: March 2016
  • Page Count: 128
  • Reading Level: Ages 7-12
  • Dimensions: 9.1 x 6.1 x 0.6 inches
  • Shipping Weight: 0.9 pounds


Related Categories

Books > Juvenile Nonfiction > Games & Activities - Video & Electronic Games
Books > Juvenile Nonfiction > Computers - Entertainment & Games

 
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