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Hikaru No Go, Volume 13 [With Bonus Sticker]
by Yumi Hotta


Overview - A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity?  Read more...


 
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More About Hikaru No Go, Volume 13 [With Bonus Sticker] by Yumi Hotta
 
 
 
Overview
A normal sixth grader who finds himself dealing with a centuries-old ghost and a board game that's even older.

Hikaru and Sai are both scheduled for matches with their greatest rivals--Akira Toya and his father, Toya Meijin. How will Sai play without revealing his secret identity? And will Akira's father stand in the way of Hikaru's long anticipated rematch with his son...? The suspense is getting unbearable

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya

 
Details
  • ISBN-13: 9781421515090
  • ISBN-10: 1421515091
  • Publisher: Viz Media
  • Publish Date: October 2008
  • Page Count: 210
  • Reading Level: Ages 10-13
  • Dimensions: 7.52 x 5.15 x 0.66 inches
  • Shipping Weight: 0.44 pounds

Series: Hikaru No Go (Paperback) #1

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Books > Comics & Graphic Novels > Manga - General

 
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