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Hikaru No Go, Volume 14
by Yumi Hotta and Takeshi Obata


Overview - R to L (Japanese Style)

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya

sai VS.  Read more...


 
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More About Hikaru No Go, Volume 14 by Yumi Hotta; Takeshi Obata
 
 
 
Overview
R to L (Japanese Style)

After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya

sai VS. toya koyoWhen Hikaru convinces go master Toya Meijin to play Sai online, the meijin raises the stakes: if he wins, "sai" must reveal his true identity, if he loses, he will quit the game forever Then, Hikaru challenges himself by playing Kurata 6 dan. How do you win a game in which both players use the same color stones? Hikaru is so busy honing his skills, he doesn't notice Sai's growing concerns...

 
Details
  • ISBN-13: 9781421515106
  • ISBN-10: 1421515105
  • Publisher: Viz Media
  • Publish Date: February 2009
  • Page Count: 189
  • Reading Level: Ages 10-13

Series: Hikaru No Go (Paperback) #1

Related Categories

Books > Comics & Graphic Novels > Manga - General

 
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