Brendan, Eleanor, and Cordelia Walker once had everything: two loving parents, a beautiful house in San Francisco, and all the portable electronic devices they could want. But everything changed when Dr. Walker lost his job in the wake of a mysterious incident.Read more...
Brendan, Eleanor, and Cordelia Walker once had everything: two loving parents, a beautiful house in San Francisco, and all the portable electronic devices they could want. But everything changed when Dr. Walker lost his job in the wake of a mysterious incident. Now in dire straits, the family must relocate to an old Victorian house that used to be the home of occult novelist Denver Kristoff--a house that feels simultaneously creepy and too good to be true.
By the time the Walkers realize that one of their neighbors has sinister plans for them, they're banished to a primeval forest way off the grid. Their parents? Gone. Their friends? A world away. And they aren't alone. Bloodthirsty medieval warriors patrol the woods around them, supernatural pirates roam the neighboring seas, and a power-hungry queen rules the land. To survive, the siblings will have to be braver than they ever thought possible--and fight against their darkest impulses. The key may lie in their own connection to the secret Kristoff legacy. But as they unravel that legacy, they'll discover it's not just their family that's in danger . . . it's the entire world.
From master storytellers Chris Columbus and Ned Vizzini comes this wildly imagi-native fantasy about a family's journey to find its way home.
- ISBN-13: 9780062192462
- ISBN-10: 0062192469
- Publisher: Balzer & Bray/Harperteen
- Publish Date: April 2013
- Page Count: 490
- Reading Level: Ages 8-12
- Dimensions: 8.4 x 5.9 x 1.9 inches
- Shipping Weight: 1.2 pounds
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2013-03-18
- Reviewer: Staff
In a rousing adventure reminiscent of The Emerald Atlas, director Columbus (The Help) and author Vizzini (The Other Normals) catapult a trio of siblings across time and space, as they square off against a forgotten writer’s literary legacy. When eight-year-old Eleanor, 12-year-old Brendan, and 15-year-old Cordelia Walker move with their parents into the ancient, eerie Kristoff House, they instantly suspect something’s not right. Then they’re attacked by the Wind Witch, their parents go missing, and the entire house is thrust into a bizarre conglomeration of settings taken from the works of Denver Kristoff, a prolific early 20th-century author. Seeking a missing book of immense power, the siblings battle warriors, giants, pirates, and skeletons to get home again. The nonstop action comes with increasingly high stakes, various scenarios paying homage to the likes of H.P. Lovecraft and Robert E. Howard. The kitchen sink aspect of the plot gives the story a somewhat crowded, frenetic feel, but the deft characterizations and wildly imaginative concept more than make up for it. Final art not seen by PW. Ages 9–up. Agent: Dorian Karchmar, William Morris Endeavor. (May)