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Ice Forged
by Gail Z. Martin


Overview - Condemned as a murderer for killing the man who dishonored his sister, Blaine "Mick" McFadden has spent the last six years in Velant, a penal colony in the frigid northern wastelands. Harsh military discipline and the oppressive magic keep a fragile peace as colonists struggle against a hostile environment.  Read more...

 
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More About Ice Forged by Gail Z. Martin
 
 
 
Overview
Condemned as a murderer for killing the man who dishonored his sister, Blaine "Mick" McFadden has spent the last six years in Velant, a penal colony in the frigid northern wastelands. Harsh military discipline and the oppressive magic keep a fragile peace as colonists struggle against a hostile environment. But the supply ships from Dondareth have stopped coming, boding ill for the kingdom that banished the colonists.
Now, as the world's magic runs wild, McFadden and the people of Velant must fight to survive and decide their fate ...
From Gail Z. Martin, author of the beloved series THE CHRONICLES OF THE NECROMANCER and THE FALLEN KINGS CYCLE, comes a new fantasy adventure for the ages.
Welcome to the end of the world.Welcome to the beginning of THE ASCENDANT KINGDOMS SAGA.

 
Details
  • ISBN-13: 9780316093583
  • ISBN-10: 0316093580
  • Publisher: Orbit
  • Publish Date: January 2013
  • Page Count: 583

Series: Ascendant Kingdoms Saga #1

Related Categories

Books > Fiction > Fantasy - Epic

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2015-03-30
  • Reviewer: Staff

Gallant young nobleman Blaine McFadden, convicted of murder and immured in Donderath's frigid penal colony of Velant, leads a revolt to escape the control of the homeland. With the “long dark" coming and Donderath conquered in war, derring-do and the need for independence are in the air. Unfortunately, conniving magicians have used the war to disrupt the traditional patterns of magic, and chaos looms. Martin uses these plot elements to paint an overcrowded mosaic, full of scarcely distinguishable characters discussing events to death with an inflated dialogue-to-action ratio. The interminable conversations may be setting the ground for a sequel, but their function of filling in background and foreshadowing developments soon leaves the reader longing for the mute heroics of Conan the Barbarian. The travails of Blaine provide a unifying if hackneyed thread: the exiled prince returning home. But unlike, say, Aragorn, he gains neither stature nor depth as events progress, merely developing a confusion of identity. Even feuding factions of vampires fail to enliven this dragging tale. Some vivid scenes and Blaine's indecisive quest fail to offset the ennui of endless, repetitious dialogue. Martin's first task in the sequel should be to dispatch a trusty hero, armed with a battle axe, to lop off conversation. (Jan.)

 
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