What if the world holds more dangers--and more wonders--than we have ever known? And what if there is more than one world? From Heather Dixon, author of the acclaimed Entwined , comes a brilliantly conceived adventure that sweeps us from the inner workings of our souls to the far reaches of our imaginations.Read more...
What if the world holds more dangers--and more wonders--than we have ever known? And what if there is more than one world? From Heather Dixon, author of the acclaimed Entwined, comes a brilliantly conceived adventure that sweeps us from the inner workings of our souls to the far reaches of our imaginations.
Jonathan is perfectly ordinary. But then--as every good adventure begins--the king swoops into port, and Jonathan and his father are enlisted to find the cure to a deadly plague. Jonathan discovers that he's a prodigy at working with a new chemical called fantillium, which creates shared hallucinations--or illusions. And just like that, Jonathan is knocked off his path. Through richly developed parallel worlds, vivid action, a healthy dose of humor, and gorgeous writing, Heather Dixon spins a story that calls to mind The Night Circus and Pixar movies, but is wholly its own.
- ISBN-13: 9780062001054
- ISBN-10: 0062001051
- Publisher: Greenwillow Books
- Publish Date: May 2015
- Page Count: 368
- Reading Level: Ages 13-UP
- Dimensions: 8.4 x 5.8 x 1.2 inches
- Shipping Weight: 0.9 pounds
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2015-03-23
- Reviewer: Staff
Dixon (Entwined) returns with a steampunk take on a holodeck—or possibly on LSD, depending on how one views the experience of fantillium, a mysterious compound that allows illusionists to imagine a reality that others can share. Jonathan Gouden, son and apprentice to the second-best medical scientist in the empire, discovers that he is just such an illusionist when the king himself demands Dr. Gouden’s services in researching a cure for the Venen plague, which the queen has contracted. The catch? Fantillium causes acedia, the withering of conscience, a process already far advanced in the only other researcher working on the Venen cure. When the amoral researcher, Lady Florel, flees into the alternate reality, it falls to Jonathan to follow in her footsteps as those he loves become ill. Dixon casts Jonathan not as a pinup daredevil but as an ordinary, decent person who does some extraordinary (and morally questionable) things along the way. Her steampunk world is vibrantly imagined, and the page-turning quality of Jonathan’s wry narration (complete with footnotes and sub-footnotes) will have readers fully invested in his story. Ages 13–up. Agent: Edward Necarsulmer IV, Dunow, Carlson & Lerner. (May)