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The Junkyard Bot : Robots Rule, Book 1
by C. J. Richards and Goro Fujita


Overview - Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories.  Read more...

 
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More About The Junkyard Bot by C. J. Richards; Goro Fujita
 
 
 
Overview
Worker robots keep the high-tech town of Terabyte Heights humming, but ten-year-old George Gearing is the only one who has a robot for a best friend. When his scrappy but beloved pal Jackbot is hit by a car, the whiz kid re-engineers him with fancy parts from state-of-the-art TinkerTech Laboratories. Jackbot's astounding new skills far exceed anything George--or even TinkerTech's head of robotics--could ever have imagined. Will the villainous Dr. Micron destroy the whole town to see his tech-driven dream realized? Not if George can help it . . .

 
Details
  • ISBN-13: 9780544339361
  • ISBN-10: 0544339363
  • Publisher: Houghton Mifflin
  • Publish Date: October 2014
  • Page Count: 208
  • Reading Level: Ages 8-12
  • Dimensions: 8.5 x 5.7 x 0.8 inches
  • Shipping Weight: 0.7 pounds

Series: Robots Rule #1

Related Categories

Books > Juvenile Fiction > Robots
Books > Juvenile Fiction > Action & Adventure - General
Books > Juvenile Fiction > Humorous Stories

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2014-09-22
  • Reviewer: Staff

In this kickoff to the Robots Rule! series, Richards introduces George Gearing, an 11-year-old with a genius-level knack for tinkering with and improving the omnipresent robots of Terabyte Heights. Though George lives with his uncle, who owns a junkyard, and has an out-of-date robot named Jackbot as a best friend, he dreams of earning an apprenticeship with TinkerTech, which all but controls the city. When Jackbot is hit by a car containing Anne, daughter of TinkerTech head Professor Droid, she lets George repair Jackbot with TinkerTech materials, resulting in an unprecedented breakthrough in artificial intelligence. Now a sinister force wants Jackbot as part of a plan to take over the town, and it’s up to George and Anne to save the day. Clever, whimsical, and fast-paced, this adventure never loses its sense of fun as it pits the heroes against unusual mechanical menaces and technological threats. Fujita, a visual development artist at DreamWorks Animation, fleshes out the setting and action with crisp, clean cartoons that invoke a stylized realism and an appropriately cinematic feel. A Working Partners property. Ages 9–12. (Oct.)

 
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