Know Your Ammo ! - The Ballistics & Technical Design of Ammunition : Contains 'best-Load' Technical Data for Over 200 of the Most Popular Calibers.
Overview - - Written for The Military, Law Enforcement, Marksman, Sniper & Reloader - "Know Your Ammo" is designed to show the "best of the best" ballistics and loading data and compare the performance and design characteristics of over 200 popular rounds of ammunition based on maximum muzzle velocity. Read more...
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More About Know Your Ammo ! - The Ballistics & Technical Design of Ammunition by Paul F. Kisak
- Written for The Military, Law Enforcement, Marksman, Sniper & Reloader - "Know Your Ammo" is designed to show the "best of the best" ballistics and loading data and compare the performance and design characteristics of over 200 popular rounds of ammunition based on maximum muzzle velocity. The manual gives an introduction to the following: 1.) The background, notes, assumptions and formulas used when calculating the ballistic characteristics of ammunition. 2.) Individual tables of ammunition characteristics for over 200 calibers or rounds of ammunition. 3.) A Chart of Gun Powder burn rates. 4.) An Overview of Explosives. 5.) Several Emergency and Survival Preparedness Guides 1.) The book is intended to empower you, the reader, with the years of experience of experts, so that you can see the single version of the ballistics data for each cartridge that provides the MAXIMUM KINETIC ENERGY of the bullet at the muzzle which also translates into the MAXIMUM KINETIC ENERGY DOWN RANGE and use this data as a reference guide. 2.) I know of no other book that teaches you how to calculate over 30 ballistics variables using the easy formulas in the manual. The formulas are in an easy to understand format (for the lay man) so that most anyone can use these formulas to calculate all the variables for your individual customized round or design and patent your own cartridge. 3.) This book also supplies the reader with the ability to simply turn to the page that has the cartridges that they are interested in and see the 'best of best' data for a .308 versus a 30-06 or a 7.62 x 39 versus a .223 (for example) when loaded with their best performance options. 4.) I also know of no other book that lists a comprehensive comparison of the "Knock out Blow," "Optimum Game Weight for Kill" or " L - factor " for the over 200 cartridges in the book. These factors are THE ULTIMATE PURPOSE of any round. The book contains the simple 32 equations that every reloader and marksman should know. They are easy to use and simply explained as follows: 1. Bullet weight (grains) 2. Cartridge charge (grains) 3. Bullets muzzle speed (feet per second) 4. Actual Chamber Pressure (C.U.P.) 5. Brass length (inches) 6. Bullet length (inches) 7. Bullet width (inches) 8. Approximate ballistic coefficient 9. Approximate weight of the weapon With these numbers above, that are easy to find, The Book will show you how to calculate the: 1. Muzzle Energy (ft-lbs) 2. Recoil Impulse (lb.-sec) 3. Free Recoil Speed (f.p.s.) 4. "Kick" - Free recoil Energy ( foot-pounds) 5. Minimum length of twist in the barrel for optimum stability (inches) 6. The density of the loading(%) 7. The rotational speed of the bullet (rpm) 8. John Taylor's Knockout Blow number (number to compare kill force) 9. Sectional Density 10. John Wooters L-factor 11. Ed Matuna's Optimum Game Weight for Kill (pounds) 12. Momentum (pounds-feet per second) (Energy) 13. Maximum Potential Energy of Powder (foot-pounds) 14. Efficiency of the load (%) 15. Average speed of the bullet in the barrel (feet per second) 16. Average pressure on the bullet in the barrel (C.U.P.'s) 17. Average Energy of the Bullet in The Barrel (ft-lbs) 18. Absolute Effective Range at Sea Level (feet for small arms yards for long arms) 19. Absolute Effective Range with 10 mile per hour tail wind (feet) 20. Ratio of Muzzle Energy to Weight of Weapon 21. Drop at 10 feet (inches for small arms) 22. Drop at 15 feet (inches for small arms) 23. Drop at 25 feet (inches for small arms) 24. Drop at 50 feet (inches for small arms) 25. Drop at 75 feet (inches for small arms) 26. Drop at 100 feet (inches for small arms) 27. Drop at 50 yards (inches for long arms) 28. Drop at 100 yards (inches for long arms) 29. Drop at 200 yards (inches for long arms) 30. Drop at 500 yards (inches for long arms) 31. Drop at 1000 yards 32. Drop at 1500 yards Also available in size 8.5" x 11" at https: //www.createspace.com/5804109
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