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Meanwhile : Pick Any Path. 3,856 Story Possibilities.
by Jason Shiga


Overview - Chocolate or Vanilla? This simple choice is all it takes to get started with "Meanwhile," the wildly inventive creation of comics mastermind Jason Shiga, of whom Scott McCloud said "Crazy + Genius = Shiga." Jimmy, whose every move is under your control, finds himself in a mad scientist's lab, where he's given a choice between three amazing objects: a mind-reading device, a time-travel machine, or the Killitron 3000 (which is as ominous as it sounds).  Read more...

 
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More About Meanwhile by Jason Shiga
 
 
 
Overview
Chocolate or Vanilla? This simple choice is all it takes to get started with "Meanwhile," the wildly inventive creation of comics mastermind Jason Shiga, of whom Scott McCloud said "Crazy + Genius = Shiga." Jimmy, whose every move is under your control, finds himself in a mad scientist's lab, where he's given a choice between three amazing objects: a mind-reading device, a time-travel machine, or the Killitron 3000 (which is as ominous as it sounds). Down each of these paths there are puzzles, mysterious clues, and shocking revelations. It's up to the reader to lead Jimmy to success or disaster.
"Meanwhile" is a wholly original story of invention, discovery, and saving the world, told through a system of tabs that take you forward, backward, upside down, and right side up again. Each read creates a new adventure
Awards and praise for Jason Shiga
2004 Eisner Award
2003 Ignatz Award
2007 Stumpton Trophy Award
1999 Xeric Grant Recipient
"Crazy + Genius = Shiga" --Scott McCloud, author of "Understanding Comics"
"If humankind ever finds itself at the brink of its own destruction and I am given the task to fill a small, space-bound time capsule with a collection of ten graphic novels that would present to alien eyes the best that the cartoonists of Earth had to offer the universe, Jason Shiga's "Meanwhile" would surely be among my picks." --Gene Luen Yang, author of "American Born Chinese"
"A creator of comix that can be at once funny, disturbing, thoughtful, deconstructed, and cleverly put together." --"Time" online
""Meanwhile "is a wallop of a book/graphic novel It delivers action, choices, problem solving, and engagement. And it reminds me of my own efforts in writing Choose Your Own Adventure, which I take as a great compliment coming from Jason Shiga. I wish I had written this book Run, don't walk, to your favorite bookseller and pick up a copy " --R. A. Montgomery, Choose Your Own Adventure author
"Ingenious" --Edward Packard, Choose Your Own Adventure author

 
Details
  • ISBN-13: 9780810984233
  • ISBN-10: 0810984237
  • Publisher: Amulet Books
  • Publish Date: March 2010
  • Page Count: 80
  • Reading Level: Ages 8-12

Series: Top Ten Great Graphic Novels for Teens

Related Categories

Books > Juvenile Fiction > Comics & Graphic Novels - General

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page 52.
  • Review Date: 2010-02-01
  • Reviewer: Staff

A mathematician/cartoonist whose best works (Bookhunter; Fleep) play with form and logic, Shiga has created both an enchanting graphic novel and a delightful physical object. Building on the concept of the Choose Your Own Adventure books, Shiga allows readers to select among thousands of story lines. The first question is simple: “Chocolate or vanilla?” From there, readers follow thin tubes and tabs in circuitous paths throughout the book, dictated by their choices. Sometimes the story takes a reader right to left through panels on the page, sometimes up or down, and readers' decisions may have them skip forward or backward throughout the text. Plots include time machines, doomsday devices, quantum physics, and a giant squid. The charming, cartoony illustrations, bursting with color and energy, lend a wry counterpoint to the often disastrous outcomes of the many possible plots. In the electronic media era, it's refreshing to encounter a work that makes such unique use of the physical nature of the book. Young readers will likely spend hours finding new ways to wend a path through the pages of this innovative book. Ages 8–up. (Mar.)

 
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