Hopper is just an ordinary pet shop mouse before he escapes. Read more...
Hopper is just an ordinary pet shop mouse before he escapes. Soon he finds himself below the bustling streets of Brooklyn, deep within the untamed tangles of transit tunnels, and in Atlantia, a glorious utopian rat civilization.
But all is not what it seems. Though Hopper is treated as a royal guest, he misses his siblings that he lost in the escape attempt. That, and Atlantia is constantly threatened by the rebels who wish to bring the city to its knees. And there are cats everywhere in Atlantia, cats that leave the citizens unharmed and no one can seem to answer why.
Soon, Hopper is caught in the crosshairs of a colossal battle, one that crosses generations and species. As the clashes rage, Hopper learns terrible, extraordinary secrets: Deadly secrets about Atlantia. Painful secrets about his friends.
And one powerful secret about his destiny
Learn more at Mouseheart.com "
- ISBN-13: 9781442487819
- ISBN-10: 144248781X
- Publisher: Margaret K. McElderry Books
- Publish Date: May 2014
- Page Count: 315
- Reading Level: Ages 8-12
Series: Mouseheart #1
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2014-03-03
- Reviewer: Staff
Sword-wielding rats, feline palace guards, and rebel mice fill this adventure with imagination and heart. Hopper, his daring sister, and timid brother are pet store mice. After nearly becoming reptile fodder, the siblings are separated, and Hopper lands in the scary subterranean world of New York City’s subway system. A streetwise rat named Zucker—who turns out to be prince of an empire called Atlantia—saves Hopper from getting clocked by a train. Mouse and rat team up and are soon entangled in a war between the Romanus (who Zucker’s father rules) and the rebellious, mysterious Mus. Hopper is an entertainingly unlikely hero, and Fiedler’s (Romeo’s Ex) villains are suitably nasty, though minor inconsistencies might bother some readers: sheltered Hopper is clueless and alarmed when he meets his first cricket yet has no trouble identifying swords and quickly masters the “metal monsters” of the subway. For those who love an underdog and some romping good battles, Fiedler thoroughly entertains. Art not seen by PW. Ages 8–12. Author’s agents: Susan Cohen, Writers House, and Madeleine Morel, 2M Communications. Illustrator’s agent: Shannon Associates. (May)