The Big Cheese, leader of the Mouse Nation, has orders: follow that girl-even if it means high-tailing it to Megan's new home on the other side of the country. Read more...
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The Big Cheese, leader of the Mouse Nation, has orders: follow that girl-even if it means high-tailing it to Megan's new home on the other side of the country. While Megan struggles as the new girl, the mice watch, waiting for their chance. But when they tell Megan the biggest secret in the history of the world-mice have evolved, and they need her help-she isn't sure anyone will believe her. With all of Mouse Nation behind her, Megan could become the most powerful girl alive, but just how will she create a Thumptop for every mouse?
Brought to life with whimsical illustrations, Prudence Breitrose's debut novel is full of charm and adventure and will captivate today's computer-savvy middle-graders.
- ISBN-13: 9781423124894
- ISBN-10: 1423124898
- Publisher: Hyperion Books
- Publish Date: November 2011
- Page Count: 389
- Reading Level: Ages 9-12
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2011-10-10
- Reviewer: Staff
First-time novelist Breitrose takes the familiar “mouse story” genre into the 21st century with this lighthearted tale of 10-year-old Megan and her collaboration with the Mouse Nation, a network of highly intelligent mice who make regular use of human technology. The author envisions a humorous parallel world of mice who could “e-mail each other... post news about themselves on MouseBook, blog, and check facts in Whiskerpedia.” After Megan’s uncle invents a tiny Thumbtop computer, the perfect size for a mouse, Megan becomes the target of the tech-savvy mice, led by the Big Cheese, and is assigned a talking mouse called TM3 (later renamed Trey), who attempts to persuade Megan to deliver this technology. The relationship between Megan and Trey is strong, though other characters are less developed and the story can be convoluted, with multiple cross-country trips, Megan signing a treaty with the mice on behalf of humanity, and an environmental undercurrent to boot. But the strong-willed heroine and enthusiastically imagined world of computer-literate mice result in an amusing adventure. Final art not seen by PW. Ages 8–12. (Nov.)