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The Nerdy Dozen
by Jeff Miller


Overview -

When Neil Andertol and a motley crew of video-gaming whizzes accidentally download top-secret training software and are recruited by the military to restore a botched aircraft mission, they're no longer playing for points--they're playing to save the world Part action movie, part slapstick comedy, debut author Jeff Miller's The Nerdy Dozen is a madcap adventure for the middle grade set.  Read more...


 
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More About The Nerdy Dozen by Jeff Miller
 
 
 
Overview

When Neil Andertol and a motley crew of video-gaming whizzes accidentally download top-secret training software and are recruited by the military to restore a botched aircraft mission, they're no longer playing for points--they're playing to save the world Part action movie, part slapstick comedy, debut author Jeff Miller's The Nerdy Dozen is a madcap adventure for the middle grade set.


 
Details
  • ISBN-13: 9780062272621
  • ISBN-10: 0062272624
  • Publisher: HarperCollins Publishers
  • Publish Date: June 2014
  • Page Count: 292
  • Reading Level: Ages 8-12
  • Dimensions: 8.6 x 6 x 1.1 inches
  • Shipping Weight: 0.85 pounds


Related Categories

Books > Juvenile Fiction > Action & Adventure - General
Books > Juvenile Fiction > Humorous Stories
Books > Juvenile Fiction > Social Themes - Friendship

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2014-04-07
  • Reviewer: Staff

Thirteen-year-old Neil Andertol may get picked on by the school bully, but he gets to be the hero in his favorite online video game, Chameleon, a fighter jet simulator. Even better, the game leads Neil to help the Air Force find a real Chameleon jet—it turns out that Chameleon is actually a classified training device for high-level pilots. With those pilots missing, Neil and 11 other young gamers try to save them and the high-tech plane. After whipping through training, Neil and the other top-guns-to-be, including a competitive kid named Trevor who Neil gets stuck being co-pilot for, head off in the remaining Chameleons to complete their mission. Video game–like action sequences give the fast-moving plot unexpected (and often funny) twists. Neil is a wry, relatable narrator whose gaming obsession will resonate with like-minded readers. The premise of Miller’s debut novel is over-the-top, and that’s the point—it’s an entertaining dreams-do-come-true sort of novel for kids who, like Neil, find empowerment easier online than in real life. Ages 8–12. Agent: Joelle Hobeika, Alloy Entertainment. (June)

 
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