You wouldn't expect Nate and Charlie to be friends. Charlie's the laid-back captain of the basketball team, and Nate is the neurotic, scheming president of the robotics club. But they are friends, however unlikely until Nate declares war on the cheerleaders.Read more...
You wouldn't expect Nate and Charlie to be friends. Charlie's the laid-back captain of the basketball team, and Nate is the neurotic, scheming president of the robotics club. But they are friends, however unlikely until Nate declares war on the cheerleaders. At stake is funding that will either cover a robotics competition or new cheerleading uniforms but not both.
It's only going to get worse: after both parties are stripped of their funding on grounds of abominable misbehavior, Nate enrolls the club's robot in a battlebot competition in a desperate bid for prize money. Bad sportsmanship? Sure. Chainsaws? Why not. Running away from home on Thanksgiving to illicitly enter a televised robot death match? Of course
In Faith Erin Hicks' and Prudence Shen's world of high school class warfare and robot death matches, Nothing can possibly go wrong."
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2013-03-25
- Reviewer: Staff
When the school budget only allows for either new cheerleading uniforms or funding for a robotics competition, students at Hollow Ridge High take matters into their own hands in this exuberant escapade. At the center of the story are Charlie and Nate, neighbors and childhood friends who have stayed close despite drifting into different cliques (Charlie is the captain of the basketball team, while Nate heads up the robotics club). Debut author Shen and illustrator Hicks (Friends with Boys) employ high school mainstays—neurotic nerds, hive-minded cheerleaders, oblivious parents, and a contentious class election—but put a fresh spin on them, aligning the book with more recent teen phenomena such as Glee rather than, say, the films of John Hughes. Shen’s plot ably balances drama, humor, angst, and robotic geekery, giving the book an immediate YA appeal, but one that’s broad enough to be enjoyable to older readers, as well. Visually, Hicks’s wide-eyed, inky b&w panels infuse the characters with real emotion and personality, capturing the book’s heartfelt youthfulness. Ages 12–up. Author’s agent: Diana Fox, Fox Literary. Illustrator’s agent: Bernadette Baker-Baughman, Victoria Sanders & Associates. (May)■