Out of the Deep Woods
Overview - Following on the heels of THE NOBODY, his Vertigo graphic novel debut, writer/artist Jeff Lemire pens his very first ongoing series SWEET TOOTH. A cross between Bambi and Cormac McCarthy's The Road, SWEET TOOTH tells the story of Gus, a rare new breed of human/animal hybrid children, has been raised in isolation following an inexplicable pandemic that struck a decade earlier. Read more...
More About Out of the Deep Woods by Jeff Lemire
Following on the heels of THE NOBODY, his Vertigo graphic novel debut, writer/artist Jeff Lemire pens his very first ongoing series SWEET TOOTH. A cross between Bambi and Cormac McCarthy's The Road, SWEET TOOTH tells the story of Gus, a rare new breed of human/animal hybrid children, has been raised in isolation following an inexplicable pandemic that struck a decade earlier. Now, with the death of his father he's left to fend for himself . . . until he meets a hulking drifter named Jepperd who promises to help him. Jepperd and Gus set out on a post-apocalyptic journey into the devastated American landscape to find 'The Preserve' a refuge for hybrids.
This unique and haunting new series is written and illustrated by Eisner-nominated creator Lemire (The Essex County Trilogy) and colored by fellow Eisner nominee Jose Villarubia.
- ISBN-13: 9781401226961
- ISBN-10: 1401226965
- Publisher: Vertigo
- Publish Date: May 2010
- Page Count: 123
- Dimensions: 10.2 x 6.7 x 0.3 inches
- Shipping Weight: 0.44 pounds
Sweet Tooth #1
Books > Comics & Graphic Novels > Fantasy
Publishers Weekly Reviews
Publishers Weekly® Reviews
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The latest entry in the postapocalyptic survivalist fantasy stakes has a peculiar sentimental streak in it. Gus, an almost parodically naïve young boy with antlers sprouting from his forehead and a taste for chocolate, is one of the few children born after some kind of manmade catastrophe. Following the death of his Bible-thumping father, the only other person he's ever known, he's rescued from hunters by a hulking, rifle-toting man called Jepperd, who promises to take him to a sanctuary for kids like him (and slaughters the refugees from Clichéd Dialogue University who get in their way en route). But could Jepperd be more than he seems? (One guess.) Lemire's thick, crunching brush strokes can be rawly expressive; he's got a terrific sense of composition and narrative flow, and the crumbling settings he draws effectively evoke a blasted, forsaken world. Too often, though, his artwork simply comes off as crude. His characters' bodies and features are often distractingly inconsistent from one panel to the next. And Gus's dream vision of a cartoon deer (identified as “Dandy”) telling him to run away, which should be a dramatic peak of this volume, falls flat because Lemire can't pull off his attempted shift away from his baseline style. (May)