Steam is rising over Discworld, driven by Mister Simnel, the man with a flat cap and a sliding rule. He has produced a great clanging monster of a machine that harnesses the power of all of the elements--earth, air, fire, and water--and it's soon drawing astonished crowds. Read more...
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Steam is rising over Discworld, driven by Mister Simnel, the man with a flat cap and a sliding rule. He has produced a great clanging monster of a machine that harnesses the power of all of the elements--earth, air, fire, and water--and it's soon drawing astonished crowds.
To the consternation of Ankh-Morpork's formidable Patrician, Lord Vetinari, no one is in charge of this new invention. This needs to be rectified, and who better than the man he has already appointed master of the Post Office, the Mint, and the Royal Bank: Moist von Lipwig. Moist is not a man who enjoys hard work--unless it is dependent on words, which are not very heavy and don't always need greasing. He does enjoy being alive, however, which makes a new job offer from Vetinari hard to refuse.
Moist will have to grapple with gallons of grease, goblins, a fat controller with a history of throwing employees down the stairs, and some very angry dwarfs if he's going to stop it all from going off the rails . . .
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2014-02-24
- Reviewer: Staff
A brash new invention brings social upheaval, deadly intrigues, and plenty of wry humor to the 40th installment of Pratchett's best-selling Discworld fantasy series. When intrepid inventor Dick Simnel comes to Ankh-Morpork looking for a backer for his revolutionary steam engine, the Iron Girder, entrepreneur Sir Harry King is quick to grasp the possibilities. So is Ankh-Morpork's ruler, Lord Vetinari, who immediately puts master facilitator (and former con artist) Moist von Lipwig in charge of the Discworld's first railway. But while the would-be railway tycoons are busy cutting deals for right-of-ways, supplies, and second class coach service, a group of radically conservative dwarf extremists are determined to stop the railroad, along with anything else that threatens "the truth of pure dwarfishness." In a realm where "even the factions had factions," Moist finds himself cast as Vetinari's agent to help defeat a political coup that could re-ignite ancient hostilities between dwarves and trolls. As always, Pratchett's unforgettable characters and lively story mirror the best, the worst, and the oddest bits of our own world, entertaining readers while skewering social and political foibles in a melting pot of humanity, dwarfs, trolls, goblins, vampires, and a werewolf or two. (Mar.)