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Cherub : The Recruit (Graphic Novel)
by Robert Muchamore and John Aggs and Ian Edginton


Overview - A terrorist doesn't let strangers into her flat because they might be undercover police or intelligence agents, but her children bring their mates home and they run all over the place. The terrorist doesn't know that one of these kids has bugged every room in her house, made copies of all her computer files and stolen her address book.  Read more...

 
Paperback
  • $12.99

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More About Cherub by Robert Muchamore; John Aggs; Ian Edginton
 
 
 
Overview
A terrorist doesn't let strangers into her flat because they might be undercover police or intelligence agents, but her children bring their mates home and they run all over the place. The terrorist doesn't know that one of these kids has bugged every room in her house, made copies of all her computer files and stolen her address book. The kid works for CHERUB.

 
Details
  • ISBN-13: 9781444903188
  • ISBN-10: 1444903187
  • Publisher: Hachette Children's
  • Publish Date: April 2013
  • Page Count: 176
  • Reading Level: Ages 15-17
  • Dimensions: 10.04 x 6.76 x 0.35 inches
  • Shipping Weight: 1.05 pounds

Series: Cherub (Paperback) #1

Related Categories

Books > Juvenile Fiction > Comics & Graphic Novels - General

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2013-05-13
  • Reviewer: Staff

The first book in Muchamore's popular, long-running CHERUB series gets the graphic novel treatment. With a short temper, broken home life, and knack for getting into trouble, 11-year-old James Choke is on the fast track to delinquency. But just before becoming one of society's lost causes, he's recruited by CHERUB, a clandestine organization that trains and deploys kids (who naturally elicit less suspicion) for covert operations around the world. After a few weeks of basic training, he's sent on his first mission—to infiltrate an eco-friendly commune whose members are suspected of a plot to bomb an upcoming global oil summit and prevent the attack. Edginton crams a great deal of dialogue into a relatively tight space, and the plot tends to drag through the initial setup and training, then rush through the action of James's mission. While Aggs's artwork, buried under muddy digital coloring, keeps the story's action at the fore, it offers a fairly literal visual interpretation. Ages 12–up. (Apr.)

 
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