Attacked and abducted in her home territory, Mercy finds herself in the clutches of the most powerful vampire in the world, taken as a weapon to use against alpha werewolf Adam and the ruler of the Tri-Cities vampires. Read more...
- Retail Price:
20% off for Members: Get the Club Price
Customers Also Bought
Attacked and abducted in her home territory, Mercy finds herself in the clutches of the most powerful vampire in the world, taken as a weapon to use against alpha werewolf Adam and the ruler of the Tri-Cities vampires. In coyote form, Mercy escapes--only to find herself without money, without clothing, and alone in the heart of Europe...
Unable to contact Adam and the rest of the pack, Mercy has allies to find and enemies to fight, and she needs to figure out which is which. Ancient powers stir, and Mercy must be her agile best to avoid causing a war between vampires and werewolves, and between werewolves and werewolves. And in the heart of the ancient city of Prague, old ghosts rise...
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2017-01-30
- Reviewer: Staff
Briggs delivers her usual action and danger in the 10th Mercy Thompson urban fantasy (after Fire Touched), and adds a surprising playfulness. Mercy, a cunning coyote shifter and ghostwalker, is kidnapped and taken to Italy by Iacopo Bonarata, the most powerful and deadly Old World vampire. Her psychic link to her mate, Adam, and the Tri-Cities werewolf pack is severed. When she escapes to the Czech Republic, the ever-resourceful and quick-witted heroine appropriates an old e-reader to contact the pack. Later she becomes the prisoner of a vampire witch, and an escape may require unleashing the Golem of Prague. Meanwhile, Adam and a team of supernatural buddies travel to Europe to extricate Mercy and determine why she was kidnapped. Though she is able to reestablish a small psychic connection to her people, the novel suffers from their separation. The tactical teams scenes in Italy add intrigue, highlight Adams diplomatic and fighting skills, and deftly showcase the scary gamesmanship of their host, an intriguing new player in the series. (Mar.)