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Smasher
by Scott Bly


Overview - In this riveting suspense thriller, two children race the clock to stop a futuristic murderer and his plan to enslave the world.
In thirty days, a cold-hearted corporate tycoon will unleash a deadly biological computer virus on the entire world.
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More About Smasher by Scott Bly
 
 
 
Overview
In this riveting suspense thriller, two children race the clock to stop a futuristic murderer and his plan to enslave the world.
In thirty days, a cold-hearted corporate tycoon will unleash a deadly biological computer virus on the entire world. As the public eagerly awaits his invention that promises ultimate relaxation, harmony, and community, the evil big-business sorcerer plans to put an end to freedom.
Can he be stopped? The world's only hope is if Charlie, a math genius with otherworldly skills, and Geneva, a robotic girl from the future, can team up to track down some very dark secrets. With a method that uses atomic particles, Geneva and Charlie use "Smasher" to break through the walls of time. They travel to find an unlikely solution. But will it work?
Fresh, unique, and gripping, this page-turner also celebrates the power of love, hope, and friendship as it also raises provocative questions about technology, progress, and the nature of persecution.

 
Details
  • ISBN-13: 9780545141185
  • ISBN-10: 0545141184
  • Publisher: Blue Sky Pr
  • Publish Date: March 2014
  • Page Count: 252
  • Reading Level: Ages 9-UP


Related Categories

Books > Juvenile Fiction > Action & Adventure - General
Books > Juvenile Fiction > Social Issues - Friendship

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2014-02-10
  • Reviewer: Staff

Bly debuts with an uneven tale of time travel and magic, in which a youth from the year 1542 is brought five centuries into the future to help save the world. Geneva, a robot designed to resemble a teenage girl, chooses Charles for his aptitude with magic, what he calls “the Hum,” taking him to 2042. There, enigmatic CEO Gramercy Foxx is on the verge of unleashing a product known as “The Future,” which will allow him to enslave humanity. Only by working together, with Charles mastering both the Hum and 21st-century tech, can they foil Foxx’s plan. While Bly’s computer technology experience shines in the scenes set in the future, his choices to use contemporary language and to show almost nothing of Charles’s home era make it difficult to buy into aspects of the story. Charles’s complete lack of culture shock and rapid adjustment make him feel much more like a modern teen than a recruit from the reign of Henry VIII. The story suffers from too many elements with too little development, and a nebulously resolved climax. Ages 10–14. Agent: Deborah Warren, East-West Agency. (Apr.)

 
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