The Games are already underway when Richard Aldana arrives in town. This mysterious stranger seems to have more in common with our world than the world where the Games are held. He smokes cigarettes and wears a leather jacket while everyone else in this medieval realm is casting spells and weaving tapestries.Read more...
The Games are already underway when Richard Aldana arrives in town. This mysterious stranger seems to have more in common with our world than the world where the Games are held. He smokes cigarettes and wears a leather jacket while everyone else in this medieval realm is casting spells and weaving tapestries. Nobody knows what to make of him, but when Aldana enrolls in the games he quickly becomes a top contender. Eschewing magic and using only his martial arts prowess, Aldana also befriends and protects a small boy for reasons as mysterious as his origins.
Who will win the games? Who is Richard Aldana, really? And what is the ultimate purpose of this gruelling gladiatorial contest?
With its intricate fantasy setting and heart-pounding action sequences, Last Man has become the smash hit comics series in France. Combining compelling character-driven storytelling with fast-paced adventure, Last Man is an addictive series with a cliffhanger at the end of each volume that leaves readers panting for more.
- ISBN-13: 9781626720466
- ISBN-10: 1626720460
- Publisher: First Second
- Publish Date: March 2015
- Page Count: 208
- Reading Level: Ages 14-17
- Dimensions: 8.4 x 6 x 0.8 inches
- Shipping Weight: 0.57 pounds
Series: Last Man #1
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2015-03-16
- Reviewer: Staff
A budding spellcaster hooks up with an out-of-town pugilist in hopes of winning an annual fighting tournament in this swift and addictive opening installment of the French comic Last Man. At age 12, Adrian Velba is finally old enough to enter his town's annual Games, but he lacks a requisite partner until Richard Aldana, a muscly vagabond, suggests they join forces to compete and subsequently causes a stir with his gruff hand-to-hand combat and shirking of local tradition. Fight scenes are buoyed by the use of minimal contours, with Balak, Vivès, and Sanlaville drawing on their respective experiences as animator, cartoonist, and video-game designer to give the action a visceral flow. As Richard mows down the competition (and takes a shine to Adrian's mother), Adrian finds himself in serious contention, up against a medley of colorful and formidable opponents. They could even go all the way, unless some mishap or backdoor scheming derails their ambitions. Readers eager to find out won't have to wait long—the next two books in the series are due later this year. Ages 14–up. (Mar.)