Over 90 percent of kids ages 2 17 play video games. Read more...
Over 90 percent of kids ages 2 17 play video games. In "Video Games: Design and Code Your Own Adventure," young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like "Minecraft." Kids will even create their very own video games using software such as MIT's "Scratch"
Using a familiar, high-interest subject, "Video Games" introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers building skills, while writing actual game code opens digital doors readers may not have known existed."
- ISBN-13: 9781619303003
- ISBN-10: 1619303000
- Publisher: Nomad Press (VT)
- Publish Date: September 2015
- Page Count: 128
- Reading Level: Ages 10-13
Series: Build It Yourself
Publishers Weekly® Reviews
- Reviewed in: Publishers Weekly, page .
- Review Date: 2015-07-27
- Reviewer: Staff
This addition to the Build It Yourself series explores the history of video games, tracing their popularity from ancient board games like mancala up through Minecraft today, while providing readers with the basic material to design, write, and code game programs. The 25 included projects range in type and complexity, from making a board game with a video-game-like concept to writing a pseudocode algorithm for a memory and matching game. Ceceri delves into the psychological aspects of playing video games (one headline asks, “Do video games have a dark side?”), and vocabulary words and phrases like “define a function, variable, string, and Boolean logic” are placed in context. Digital natives with a serious interest in gaming should find Ceceri’s handbook an excellent resource. Ages 9–12. (Sept.)