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What Video Games Have to Teach Us About Learning and Literacy
by James Paul Gee


Overview -

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games.  Read more...


 
Paperback - Revised Ed.
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More About What Video Games Have to Teach Us About Learning and Literacy by James Paul Gee
 
 
 
Overview

James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition, new games like "World of WarCraft" and "Half Life 2" are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

 
Details
  • ISBN-13: 9781403984531
  • ISBN-10: 1403984530
  • Publisher: Griffin
  • Publish Date: December 2007
  • Page Count: 249
  • Dimensions: 0.75 x 6.25 x 9 inches
  • Shipping Weight: 0.65 pounds


Related Categories

Books > Education > Educational Psychology
Books > Psychology > Cognitive Psychology

 
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