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A Wild Ride Through the Night
by Walter Moers and John Brownjohn and Gustave Dore


Overview - In a world between legend and dream, A Wild Ride through the Night describes the exhilarating and comic adventures of his twelve-year-old protagonist Gustave, a boy who aspires one day to be a great artist. When a disaster at sea puts Gustave in the uncompromising hands of Death, he has the choice to give up the ghost or take on a series of six impossible tasks.  Read more...

 
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More About A Wild Ride Through the Night by Walter Moers; John Brownjohn; Gustave Dore
 
 
 
Overview
In a world between legend and dream, A Wild Ride through the Night describes the exhilarating and comic adventures of his twelve-year-old protagonist Gustave, a boy who aspires one day to be a great artist. When a disaster at sea puts Gustave in the uncompromising hands of Death, he has the choice to give up the ghost or take on a series of six impossible tasks. Gustave embarks on a strange and perilous journey during which he must save a princess from an angry dragon, pull a tooth from the Most Monstrous of All Monsters, fly over the moon, and even, somehow, meet his own self. Will Gustave's creativity and imagination be able to save him from his fate?

 
Details
  • ISBN-13: 9781585678730
  • ISBN-10: 1585678732
  • Publisher: Overlook Press
  • Publish Date: September 2008
  • Page Count: 197
  • Dimensions: 8.64 x 6.64 x 0.82 inches
  • Shipping Weight: 0.89 pounds


Related Categories

Books > Fiction > Action & Adventure

 
Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page 52.
  • Review Date: 2008-07-28
  • Reviewer: Staff

German author Moers has constructed a surreal adventure story inspired by 21 woodcuts by 19th-century French illustrator Gustave Doré, which are interspersed throughout the novel. Readers follow the exploits of a boy named Gustave, the captain of a ship that's destroyed by a storm. After he's blown to high heaven, Gustave meets Death, but instead of going quietly into the arms of the Grim Reaper, Gustave opts to be sent on a quest to complete six impossible tasks. Soon the young adventurer is in the company of naked damsels who hunt dragons, a group of malevolent giants, a crocodile who seduces his prey before he eats them and a huge winged talking pig. Moers infuses his tale with humor and life lessons (the benefits of leading a full life, the necessity of focus and the importance of staying in touch with your imagination). Still, the narrative relies too much on the conceit of plot points being connected through the art, and the material seems like the stuff of children's adventure novels. The illustrations are beautiful, and worth the time to stop and consider. (Sept.)

 
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