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Zero Hour
by Clive Cussler and Graham Brown


Overview - The dazzling new novel in the #1 "New York Times"-bestselling series from the grand master of adventure.
It is called zero point energy, and it really exists--a state of energy contained in all matter everywhere, and thus all but unlimited. Nobody has ever found a way to tap into it, however--until one scientist discovers a way.
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More About Zero Hour by Clive Cussler; Graham Brown
 
 
 
Overview

The dazzling new novel in the #1 "New York Times"-bestselling series from the grand master of adventure.
It is called zero point energy, and it really exists--a state of energy contained in all matter everywhere, and thus all but unlimited. Nobody has ever found a way to tap into it, however--until one scientist discovers a way.
Or at least he thinks he has. The problem is, his machines also cause great earthquakes, even fissures in tectonic plates. One machine is buried deep underground; the other is submerged in a vast ocean trench. If Kurt Austin and Joe Zavala and the rest of the NUMA team aren't able to find and destroy them, and soon, the world will be on the threshold of a new era of earth tremors and unchecked volcanism.
Now, that can't be good.

 
Details
  • ISBN-13: 9780399162503
  • ISBN-10: 039916250X
  • Publisher: Putnam Adult
  • Publish Date: May 2013
  • Page Count: 390
  • Reading Level: Ages 18-UP

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Publishers Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page .
  • Review Date: 2013-05-13
  • Reviewer: Staff

Kurt Austin and best pal Joe Zavala, those grown-up Hardy Boys, contend with Maxmillian Thero, a hideously disfigured mad scientist, in Cussler's action-packed, fun-filled 11th NUMA Files adventure (after 2012's The Storm, also coauthored with Brown). Thero has invented a machine that in theory draws on "background fields" to produce "zero-point energy," which could solve the planet's energy needs, though it also has the potential to unleash earthquakes and affect the movement of the continental plates. So what direction will Theo's madness take? He's out to destroy the world, of course—or at least parts of it. The authors provide the usual deserted volcanic-island lair, tricked-out ships, diving exploits, and plenty of thugs and minions to give Kurt a few problems, to say nothing of a beautiful woman scientist along for the love-interest role. Readers new to Cussler should be prepared for zero believability. Agent: Peter Lampack, Peter Lampack Agency. (June)

 
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