Swing! : A Scanimation Picture Book (Hardcover)
by Rufus Butler Seder

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Overview
Published last fall, "Gallop " introduced the amazing technology called Scanimation and took the children's book world by storm. It became an instant bestseller--#1 on The New York Times children's list.
Now "Swing " does for kids what "Gallop " does for animals--a boy rides a bike, a girl kicks her soccer ball, a swimmer cuts through the water, and a skater pirouettes on ice. The effect is joyous, magical, mesmerizing, and taps into the the endless fascination that children find in watching other children. The second book created by Rufus Butler Seder, the inventor, artist, and filmmaker who developed Scanimation out of his obsession with antique optical toys and other pre-motion-picture illusions, "Swing " uses "persistence of vision" and a patented state-of-the-art multiphase animation process to create astonishment. There is nothing else like this unique, patented technology that literally inspires wonder.
The images burst with activity, and adding greatly is a happy, rhyming text that captures in words the pure energy of the figures in motion. You can't put it down.

 
 
 
Details
  • ISBN-13: 9780761151272
  • ISBN-10: 0761151273
  • Publisher: Workman Publishing
  • Publish Date: October 2008
  • Page Count: 12
  • Reading Level: Ages 4-8
 
 
 
Publisher's Weekly Reviews

Publishers Weekly® Reviews

  • Reviewed in: Publishers Weekly, page 58.
  • Review Date: 2008-09-22
  • Reviewer: Staff

Admirers of Gallop! which last year introduced Seder's astonishing Scanimation technology, won't want to miss this sports-themed follow-up. Open the die-cut cover and see a baseball player swing his bat at a ball, then watch as the ball zooms ever-larger to fit the acetate window showcasing all this action. Yes, there's motion on each of these spreads, or the illusion of motion, as hidden engineering triggers codes on the b&w Scanimation images. As in the previous title, colored fonts and multicolored borders offset the severity of the b&w pictures and generate reader participation: “Can you ride a bicycle?/ spin! vrim! vrooom!” On other spreads, child athletes perform soccer drills, run, cartwheel, twirl on ice skates, shoot hoops, swim and lead cheers—it's all jaw-dropping, even if the novelty technology has yet to find its most imaginative application. Ages 3–up. (Oct.)

 
 
 
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