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Pro Android 3
by Satya Komatineni and Dave MacLean and Sayed Y. Hashimi

Overview -

Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar.  Read more...


 
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More About Pro Android 3 by Satya Komatineni; Dave MacLean; Sayed Y. Hashimi
 
 
 
Overview

Pro Android 3 starts with the basics, giving you a firm foundation in Android development. It then builds on this foundation to teach you how to build real-world and fun mobile applications using the new Android 3.0 SDK. This book covers advanced concepts in detail including maps, geocoding, services, live folders, drag and drop, touchscreens, and the new Android 3.0 features: fragments and ActionBar. Pro Android 3 is uniquely comprehensive: it covers sensors, text to speech, OpenGL, live widgets, search, and the audio and video APIs.

Using the code-heavy tutorials and expert advice, you'll quickly be able to build cool mobile apps and run them on dozens of Android-based smartphones. You'll explore and use the Android APIs, including those for media, sensors, and long-running services. And you'll check out what's new with Android 3.0, including the improved UI across all Android platforms, drag and drop, fragment dialogs, and more, giving you the knowledge to create stunning, cutting-edge apps, while keeping you agile enough to respond to changes in the future. What you'll learn How to use Android to build Java-based mobile applications for Google phones with a touch screen or keyboardHow to design and implement irresistible user interfaces for touch screens with Views and layoutsHow to populate your application with data from data sources, using Content ProvidersHow Android works on the inside, so you better understand how to design great mobile appsHow to create 3D graphics with OpenGL and custom componentsHow to build multimedia apps using Android's Media APIsHow to use Android's location-based services, network-based services, and securityHow to use new Android 3.0 features, such as fragments and the ActionBar Who this book is for

This book is for professional software engineers/programmers looking to move their ideas and applications into the mobile space with Android. It assumes a passable understanding of Java, including how to write classes and handle basic inheritance structures. Table of Contents Introducing the Android Computing Platform Setting up your Development Environment Understanding Resources Understanding Content Providers Understanding Intents Building User Interfaces and Using Controls Adding Menus Implementing Dialogs Working with Preferences and Saving State Security and Permissions Working with Services Exploring Packages, Processes, and Library Projects Exploring Processes, Components, Threads, and Handlers Exploring Broadcast Receivers and Long Running Services Exploring the Alarm Manager Unveiling 2D Animation Exploring Maps and Location Services Using the Telephony APIs Understanding the Media Frameworks Programming 3D Graphics with OpenGL Exploring Live Folders Home Screen Widgets and Live Wallpaper Android Search Exploring Text to Speech and the Google Translate API Touchscreens Using Sensors Understanding the Contact API Deploying your Application: Android Market and Beyond Fragments Action Bar Selected Topics in Android 3.0 "

 
Details
  • ISBN-13: 9781430232223
  • ISBN-10: 1430232226
  • Publisher: Apress
  • Publish Date: March 2011
  • Page Count: 1200


Related Categories

Books > Computers & Internet > Programming Languages - Java
Books > Computers & Internet > Operating Systems - Linux

 
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