(0)
 
The Social Life of Avatars : Presence and Interaction in Shared Virtual Environments
by Ralph Schroeder and Ralph Schroeder

Overview - Virtual reality technology has been developed commercially since the early 1990s but it is only recently, with the popularity of the internet, that it has become feasible to link many users simultaneously in shared virtual environments. This raises a number of interesting questions such as: what is the difference between face-to-face and avatar-to-avatar interaction?  Read more...

 
Paperback
  • $159.00

Add to Cart + Add to Wishlist

In Stock. Usually ships within 24 hours.

Free Shipping is not available for this item.

Not a member? Join Today!
 
 
New & Used Marketplace 16 copies from $72.00
 
 
 

More About The Social Life of Avatars by Ralph Schroeder; Ralph Schroeder
 
 
 
Overview
Virtual reality technology has been developed commercially since the early 1990s but it is only recently, with the popularity of the internet, that it has become feasible to link many users simultaneously in shared virtual environments. This raises a number of interesting questions such as: what is the difference between face-to-face and avatar-to-avatar interaction? What patterns govern the formation of virtual communities? How does the appearance of the avatar change the nature of the communication? There has been much speculation about issues such as these but research is still at a relatively early stage. This is the first book to bring together work from relevant disciplines to form a reference guide for practitioners, students and researchers interested in how we interact in computer-generated environments. It contains contributions from most of the key people in this area (including Microsoft Research's Virtual Worlds Group) and presents their findings in a way which is accessible to readers who are new to this field or who come from related areas. It is divided into 2 parts; chapters 2-6 deal with internet-based virtual worlds which have been widely used by the public; chapters 7-10 deal with networked VR systems which have been primarily used in pilot studies and research. Some chapters take the viewpoint of a participant observer, whilst others take a more experimental approach and assess the results of relevant trials. This book will be essential reading for anyone involved in developing, using or researching virtual worlds, and will also be of interest to students on courses such as VR and Computer-mediated communication.

 
Details
  • ISBN-13: 9781852334611
  • ISBN-10: 1852334614
  • Publisher: Springer
  • Publish Date: December 2001
  • Page Count: 223

Series: Communications and Control Engineering (Paperback)

Related Categories

Books > Computers & Internet > Virtual Worlds
Books > Computers & Internet > Desktop Applications - Desktop Publishing
Books > Computers & Internet > Intelligence (AI) & Semantics

 
BAM Customer Reviews

DISCUSSION