Real Time Rendering (Paperback)
by Lambert M. Surhone and Mariam T. Tennoe and Susan F. Henssonow

In Stock.

FREE Express Shipping for Club Members

$77.00
 

Connect with BAM!

Share this with a friend

See what others are saying

 

0 Ratings

 
 
 

Quick Links:
Overview
Details
Reviews
Discussion


New & Used Marketplace 3 copies from $66.57

 
 
 
Overview
Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Real-time rendering is the one of the interactive areas of computer graphics, it means creating synthetic images fast enough on the computer so that the viewer can interact with a virtual environment. The most common place to find real-time rendering is in video games. The rate at which images are displayed is measured in frames per second (frame/s) or Hertz (Hz). The frame rate is the measurement of how quickly an imaging device produces unique consecutive images. If an application is displaying 15 frame/s it is considered real-time.

 
 
 
Details
  • ISBN-13: 9786136126968
  • ISBN-10: 6136126966
  • Publisher: Betascript Publishing
  • Publish Date: May 2011
  • Page Count: 160
 
 
 
Customer Reviews

 
 

DISCUSSION