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The 175 Best Camp Games : A Handbook for Leaders
by Kathleen Fraser and Laura Fraser and Mary Fraser




Overview -

Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants.

Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites.

The 175 Best Camp Games also includes advice on:

  • Choosing the right game for the situation
  • Starting and ending games
  • Dealing with rule breakers
  • Modifying games for varied abilities
  • Assuring safety and good supervision.

This practical guide is easy to use, and the more than 175 games are divided into five chapters:

  • Break the Ice (Name Dropping, Life Raft)
  • Taking It Easy (Speed Rabbit, Electricity)
  • Getting Them Moving (Soh Koh No, Kitty Wants a Corner)
  • Running Them Ragged (Pairs Tag, Fox in the Henhouse)
  • Wet and Wild (Battleship, Sharks and Mermaids).

Though written with camp leaders in mind, this book will appeal to youth activity directors, counselors, counselors-in-training, coaches, scout leaders, parents, teachers and any other adult looking for creative group activities for youth that include all participants and require little or no special equipment.

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More About The 175 Best Camp Games by Kathleen Fraser; Laura Fraser; Mary Fraser

 
 
 

Overview

Games for kids 4 to 16, plus tips on keeping them fun and fair for all participants.

Camp games are meant to be fun. Here are the very best camp-tested games for boys and girls aged 4 to 16, with easy-to-follow instructions and illustrations. The Frasers include indoor and outdoor games for both small and large groups, with some old favorites and lots of new, soon-to-be favorites.

The 175 Best Camp Games also includes advice on:

  • Choosing the right game for the situation
  • Starting and ending games
  • Dealing with rule breakers
  • Modifying games for varied abilities
  • Assuring safety and good supervision.

This practical guide is easy to use, and the more than 175 games are divided into five chapters:

  • Break the Ice (Name Dropping, Life Raft)
  • Taking It Easy (Speed Rabbit, Electricity)
  • Getting Them Moving (Soh Koh No, Kitty Wants a Corner)
  • Running Them Ragged (Pairs Tag, Fox in the Henhouse)
  • Wet and Wild (Battleship, Sharks and Mermaids).

Though written with camp leaders in mind, this book will appeal to youth activity directors, counselors, counselors-in-training, coaches, scout leaders, parents, teachers and any other adult looking for creative group activities for youth that include all participants and require little or no special equipment.



This item is Non-Returnable.

 

Details

  • ISBN-13: 9781550465051
  • ISBN-10: 1550465058
  • Publisher: Boston Mills Press
  • Publish Date: August 2009
  • Page Count: 160
  • Dimensions: 10.94 x 8.52 x 0.46 inches
  • Shipping Weight: 1.55 pounds


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