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Designing Games|Tynan Sylvester
Designing Games : A Guide to Engineering Experiences
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Overview

Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today s hit video games. You ll learn principles and practices for crafting games that generate emotionally charged experiences a combination of elegant game mechanics, compelling fiction, and pace that fully immerses players.

In clear and approachable prose, design pro Tynan Sylvester also looks at the day-to-day process necessary to keep your project on track, including how to work with a team, and how to avoid creative dead ends. Packed with examples, this book will change your perception of game design.

  • Create game mechanics to trigger a range of emotions and provide a variety of play
  • Explore several options for combining narrative with interactivity
  • Build interactions that let multiplayer gamers get into each other s heads
  • Motivate players through rewards that align with the rest of the game
  • Establish a metaphor vocabulary to help players learn which design aspects are game mechanics
  • Plan, test, and analyze your design through iteration rather than deciding everything up front
  • Learn how your game s market positioning will affect your design

Details

  • ISBN-13: 9781449337933
  • ISBN-10: 1449337937
  • Publisher: O'Reilly Media
  • Publish Date: March 2013
  • Dimensions: 8.98 x 6.07 x 0.88 inches
  • Shipping Weight: 1.23 pounds
  • Page Count: 413

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