Dungeons & Tombs (Dungeons & Dragons) : A Young Adventurer's Guide
by Jim Zub and Stacy King and Andrew Wheeler


Overview - This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

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More About Dungeons & Tombs (Dungeons & Dragons) by Jim Zub; Stacy King; Andrew Wheeler
 
 
 
Overview
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.

In this illustrated guide for new players, you'll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps for which the game (and all its iterations) is known. Featuring maps, cutaway illustrations, and fun insights that show would-be adventurers how to travel and survive in these fantastical settings, along with original illustrations and archival images, the book shines a spotlight down the dark, foreboding corners of the most infamous locations in the worlds of D&D. The perfect jumping-on point for young fans of fantasy looking to give D&D a try, the book also features prompts to encourage creative problem-solving skills in the dangerous situations you may find yourself in when on D&D adventures.

 
Details
  • ISBN-13: 9781984856449
  • ISBN-10: 1984856448
  • Publisher: Ten Speed Press
  • Publish Date: November 2019
  • Page Count: 112
  • Reading Level: Ages 8-12

Series: Dungeons & Dragons Young Adventurer's Guides

Related Categories

Books > Juvenile Nonfiction > Games & Activities - General
Books > Juvenile Nonfiction > Media Tie-In
Books > Juvenile Nonfiction > Activity Books - General

 
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