Fantasy Media in the Classroom : Essays on Teaching with Film, Television, Literature, Graphic Novels and Video Games
Overview
A common misconception is that professors who use popular culture and fantasy in the classroom have abandoned the classics, yet in a variety of contexts--high school, college freshman composition, senior seminars, literature, computer science, philosophy and politics--fantasy materials can expand and enrich an established curriculum.
The new essays in this book combine analyses of popular television shows including Buffy the Vampire Slayer; such films as The Matrix, The Dark Knight and Twilight; Watchmen and other graphic novels; and video games with explanations of how best to use them in the classroom. With experience-based anecdotes and suggestions for curricula, this collection provides a valuable pedagogy of pop culture.
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Details
- ISBN-13: 9780786459216
- ISBN-10: 0786459212
- Publisher: McFarland & Company
- Publish Date: March 2012
- Dimensions: 8.9 x 5.9 x 0.8 inches
- Shipping Weight: 0.8 pounds
- Page Count: 270
- Reading Level: Ages 18-UP
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