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Good Video Games and Good Learning|Chris Bigum

Good Video Games and Good Learning : Collected Essays on Video Games, Learning and Literacy, 2nd Edition

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Overview

The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Details

  • ISBN-13: 9781433123931
  • ISBN-10: 1433123932
  • Publisher: Peter Lang Inc., International Academic Publi
  • Publish Date: October 2013
  • Dimensions: 8.9 x 6 x 0.4 inches
  • Shipping Weight: 0.55 pounds
  • Page Count: 167

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