Past Imperative
Overview -
Read Full Product DescriptionFirst in the WWI alternate reality trilogy. "Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating" (Kirkus Reviews). The Great Game of Gods is afoot in a world on the brink of madness . . . In the summer of 1914, a young man of reputation beyond reproach awakens under police guard--grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling deities into warring factions--a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial--a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more.
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Other Available Formats Our Price New & Used Marketplace Past Imperative (Audio MP3 CD - Unabridged)
Published: 2016-05-03
Publisher: Audible Studios on Brilliance$9.99 1 copy from $8.80 Past Imperative (Paperback)
Published: 2014-05-27
Publisher: Open Road Media Science & Fantasy$19.99 9 copies from $15.91
More About Past Imperative by Dave Duncan
Overview
First in the WWI alternate reality trilogy. "Duncan has a wonderful knack of conjuring up wacky scenarios and making them believable and fascinating" (Kirkus Reviews). The Great Game of Gods is afoot in a world on the brink of madness . . . In the summer of 1914, a young man of reputation beyond reproach awakens under police guard--grievously injured and accused of heinous, impossible murder. And in a strange, distant place, the youngest member of a penniless acting troupe has been taken prisoner by the loyal minions of a corrupt, vengeful goddess. For an ancient prophecy has divided the realm's ruling deities into warring factions--a prophecy that mentions the crippled captive child and a youth recovering from inexplicable wounds in a British hospital bed. The game weaves through worlds and dimensions as it has since time immemorial--a deadly contest of skill and manipulations that ruthlessly creates wizards, destroys human pawns, and transforms ordinary men, women, and children into something more.